Operators
This page lists all TP operator classes and MXS properties.
Updated 2016 10
Operator Properties
class: PPass
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class: AlwaysTrue
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class: distanceReferenceTarget
.Radius1 (Radius_1) : float
.Radius2 (Radius_2) : float
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class: InGroup
.Group : maxObject
.Subtree : boolean
.Invert : boolean
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class: InMesh
.Subtree : boolean
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class: lightReferenceTarget
.Threshold : float
.UseColor (Use_Color) : boolean
.Color : RGB color
.Variation : percent
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class: particleAgeReferenceTarget
.Type : integer
.Time1 (Time_1) : percent
.Time2 : percent
.AbsoluteTime1 (Absolute_Time_1) : integer
.AbsoluteTime2 (Absolute_Time_2) : integer
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class: StdCollisionReferenceTarget
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class: Threshold
.Threshold1 (Threshold_1) : float
.Threshold2 (Threshold_2) : float
.Inside : boolean
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class: TimeInterval
.Start (Start_Frame) : integer
.End (End_Frame) : integer
.Invert : boolean
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class: ABomb
.CenterDrift (Center_Drift) : float
.CenterDriftVariation (Center_Drift_Variation) : percent
.DirectionDrift (Direction_Drift) : float
.DirectionDriftVariation (Direction_Drift_Variation) : percent
.WhirlSpeed (Whirl_Speed) : float
.WhirlVariation (Whirl_Speed_Variation) : percent
.WhirlLifeVariation (Whirl_Life_Variation) : percent
.Friction : percent
.ParticleFriction (Particle_Friction) : float
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class: alignment
.Type : integer
.Source : integer
.Laziness : float
.Invert : boolean
.Variation : angle
.Direction (User_Direction) : point3
.XRotation : angle
.YRotation : angle
.ZRotation : angle
.XLimits : boolean
.XFrom : angle
.XTo : angle
.XSlideFactor (XSlide_Factor) : maxObject
.YLimits : boolean
.YFrom : angle
.YTo : angle
.YSlideFactor (YSlide_Factor) : maxObject
.ZLimits : boolean
.ZFrom : angle
.ZTo : angle
.ZSlideFactor (ZSlide_Factor) : maxObject
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class: BubbleMotion
.Amplitude : float
.AmplitudeVariation (Amplitude_Variation) : percent
.Period : float
.PeriodVariation (Period_Variation) : percent
.PhaseVariation (Phase_Variation) : angle
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class: DataChannel
.Data_Channel : float
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class: groupReferenceTarget
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class: MAXScriptReferenceTarget
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class: Mass
.Mass : float
.Variation : percent
.SizeAsMass (Size_As_Mass) : boolean
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class: Memory
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class: ParamBlockReferenceTarget
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class: ParticleData
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class: ParticleDie
.DieInTime (Die_In_Frame) : integer
.Variation : percent
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class: position
.Position : point3
.Variation : worldUnits
.EvaluationType : integer
.Position
.Variation
.EvaluationType
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class: scaleReferenceTarget
.ScaleFactor (Scale_Factor) : percent
.Variation : percent
.XScale : percent
.YScale : percent
.ZScale : percent
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class: SetAlignment
.XRotation (X_Rotation) : angle
.YRotation (Y_Rotation) : angle
.ZRotation (Z_Rotation) : angle
.XVariation (X_Variation) : angle
.YVariation (Y_Variation) : angle
.ZVariation (Z_Variation) : angle
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class: size
.Size : float
.Variation : percent
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class: velocityReferenceTarget
.Type : integer
.Speed : float
.SpeedVariation (Speed_Variation) : percent
.Direction : point3
.DirectionVariation (Direction_Variation) : angle
.EvaluationType (Evaluation_Type) : integer
.PerSecond (Per_Second) : boolean
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class: ViewportColor
.Gradient : maxObject
.Min (Min_Value) : float
.Max (Max_Value) : float
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class: BringTo
.EvaluationTime (Frames) : integer
.SmoothSticking (Smooth_Sticking) : float
.Type : integer
.SoftStart (Soft_Start) : float
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class: Follow
.Type : integer
.Speed1 : float
.Speed1PositionDependence (Speed1_Position_Dependence) : float
.Speed1PLifeGradient (Speed1_Particle_Life_Gradient) : maxObject
.Catch1 : float
.Catch1PositionDependence (Catch1_Position_Dependence) : float
.Speed2 : float
.Speed2Variation (Speed_Variation) : percent
.Speed2PositionDependence (Speed2_Position_Dependence) : float
.Catch2 : float
.Catch2Variation (Catch2_Variation) : percent
.Catch2PositionDependence (Catch2_Position_Dependence) : float
.StartTime (Start_Time) : integer
.StartVariation (Start_Variation) : integer
.PositionScale (Position_Scale) : float
.FollowAtTime (Follow_At_Time) : boolean
.NodeRotation (Node_Rotation) : boolean
.NodeAlignment (Node_Alignment) : boolean
.FollowType (Follow_Type) : integer
.PositionType (Position_Type) : integer
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class: ForceReferenceTarget
.Strength : worldUnits
.StrengthVariation (Strength_Variation) : percent
.Decay1 (Decay_1) : worldUnits
.Decay2 (Decay_2) : worldUnits
.Type : integer
.Fov : angle
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class: freezeReferenceTarget
.FreezingFactor (Freezing_Factor) : percent
.Variation : percent
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class: Friction
.Friction : float
.RotationFriction (Rotation_Friction) : float
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class: MotionInherit
.Inheritance : percent
.MotionVariation (Motion_Variation) : percent
.RotationInheritance (Rotation_Inheritance) : percent
.RotationVariation (Rotation_Variation) : percent
.DirectionVariation (Direction_Variation) : angle
.DistanceType (Distance_Type) : integer
.Radius : float
.RadiusGradient (Radius_Gradient) : maxObject
.CylinderAxis (Cylinder_Axis) : integer
.CylinderHeight (Cylinder_Height) : float
.HeightGradient (Height_Gradient) : maxObject
.ScaleGradient (Scale_Gradient) : maxObject
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class: Orbit
.Speed : float
.AngleSpeed (Angle_Speed) : boolean
.SpeedVariation (Speed_Variation) : percent
.Phase : angle
.PhaseVariation (Phase_Variation) : angle
.Distance : worldUnits
.DistanceVariation (Distance_Variation) : worldUnits
.AlignmentVariation (Alignment_Variation) : angle
.PositionVariation (Position_Variation) : worldUnits
.CenterVariation (Center_Variation) : worldUnits
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class: PAttach
.Type : integer
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class: PathFollow
.Type : integer
.StartPosition (Start_Position) : worldUnits
.StartPositionVariation (Start_Position_Variation) : worldUnits
.Distance : float
.DistanceVariation (Distance_Variation) : percent
.Rotation : angle
.RotationVariation (Rotation_Variation) : angle
.SpeedType (Speed_Type) : integer
.Speed : float
.SpeedVariation (Speed_Variation) : percent
.VerticalAxis (Vertical_Axis) : integer
.PathAxis (Path_Axis) : integer
.InvertVerticalAxis (Invert_Vertical_Axis) : boolean
.InvertPathAxis (Invert_Path_Axis) : boolean
.MultiDistanceType (Multi_Distance_Type) : integer
.MultiDistance (Multi_Distance) : float
.MultiDistanceVariation (Multi_Distance_Variation) : percent
.MultiConnect (Multi_Connect) : boolean
.AlignmentOnOff : boolean
.Path (Controller) : maxObject array
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class: PhysX
.SizeAsMass (Size_As_Mass) : boolean
.Optimize (Floor_Optimize) : boolean
.FRestitution (Floor_Restitution) : percent
.FDynamicFriction (Floor_Dynamic_Friction) : percent
.FStaticFriction (Floor_Friction) : percent
.FSkinType (Floor_Skintype) : integer
.OptimizeParameter (Optimize_Parameter) : maxObject
.Play : integer
.RecordFile (Record_File) : filename
.RecordMode (Record_Mode) : integer
.RecordFrom (Record_From) : integer
.RecordTo (Record_To) : integer
.Physics (Physics_Parameter) : maxObject
.NumFaces (Optimize_Num_Faces) : integer
.Facethreshold (Optimize_Face_Threshold) : angle
.Edgethreshold (Optimize_Edges_Threshold) : angle
.Bias (Optimize_Bias) : float
.MaxEdgeLength (Optimize_Max_Edges) : float
.PreserveSmooth (Optimize_Preserves_Smooth) : boolean
.SolverIteration (Physics_Solver_Iteration) : integer
.VelocityThreshold (Physics_Velocity_Threshold) : float
.RotationThreshold (Physics_Rotation_Threshold) : angle
.ActivateAll (Activate) : boolean
.SkinWidth (Skin_Width) : float
.BounceThresh (Bounce_Thresh) : float
.MaxAngularVelocity (Max_Angular_Velocity) : float
.PenaltyForce (Penalty_Force) : float
.UseHardware (Use_Hardware) : boolean
.MaxParticle (Max_Particles) : integer
.ParticlesPerUnit (Particle_Per_Unit) : float
.Density : float
.RadiusMultiplier (Radius_Multiplier) : float
.Stiffness : float
.Viscosity : float
.Damping : float
.StaticRestitution (Static_Restitution) : percent
.StaticAdhesion (Static_Adhesion) : percent
.DynamicRestitution (Dynamic_Restitution) : percent
.DynamicAdhesion (Dynamic_Adhesion) : percent
.ReactionSmoothing (Reaction_Smoothing) : percent
.ReactionScaling (Reaction_Scaling) : float
.SimulationMode (Simulation_Mode) : integer
.StaticCollision (Static_Collision) : boolean
.DynamicCollision (Dynamic_Collision) : boolean
.DynamicActorReaction (Dynamic_Actor_Reaction) : boolean
.Force : float
.ForceDirection (Force_Direction) : point3
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class: PositionFollow
.Type : integer
.Speed : float
.SpeedUp (Speed_Up) : percent
.Laziness : percent
.XOffset (X_Offset) : float
.YOffset (Y_Offset) : float
.ZOffset (Z_Offset) : float
.XLock (X_Locked) : boolean
.YLock (Y_Locked) : boolean
.ZLock (Z_Locked) : boolean
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class: RepBounce
.Repulsion : float
.Bounce : float
.Elasticity : float
.Mass : float
.Rotation : float
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class: Rolling
.Type : integer
.Source : integer
.Stretch : float
.Laziness : float
.Invert : boolean
.Axis : point3
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class: ShapeCollision
.VoxelGrid (Voxel_Grid) : integer
.EdgeSamples (Edge_Samples) : integer
.Optimize : boolean
.Elasticity : percent
.DynamicFriction (Dynamic_Friction) : percent
.StaticFriction (Static_Friction) : percent
.VelocityFriction (Velocity_Friction) : percent
.SizeAsMass (Size_As_Mass) : boolean
.FVoxelGrid (Floor_Voxel_Grid) : integer
.Optimize (Floor_Optimize) : boolean
.FElasticity (Floor_Elasticity) : percent
.FDynamicFriction (Floor_Dynamic_Friction) : percent
.FStaticFriction (Create_Condition_M) : percent
.Optimize0 (No_Help_File_Foud) : maxObject
.Play : integer
.RecordFile (Record_File) : filename
.RecordMode (Record_Mode) : integer
.RecordFrom (Record_From) : integer
.RecordTo (Record_To) : integer
.RedrawViews (Redraw_Views) : boolean
.Physics : maxObject
.NumFaces (Num_Faces) : integer
.Facethreshold (Face_Threshold) : angle
.Edgethreshold (Face_Threshold) : angle
.Bias : float
.MaxEdgeLength (Max_Edge_Length) : float
.PreserveSmooth (Preserve_Smooth_Boundaries) : boolean
.CollisionIteration (Collision_Iteration) : integer
.ContactIteration (Contact_Iteration) : integer
.DeactivationTime (Deactivation_Time) : float
.VelocityThreshold (Velocity_Threshold) : float
.RotationThreshold (Rotation_Threshold) : angle
.ContactType (Contact_Evaluation_Type) : integer
.ActivateAll (Activate_All) : boolean
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class: ShapeJoint
.JointType (Joint_Type) : integer
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class: spinReferenceTarget
.AttackTime (Evaluation_Time) : integer
.SpinTime (Time) : float
.SpinTimeVariation (Time_Variation) : float
.Phase : float
.PhaseVariation (Phase_Variation) : float
.BearingFriction (Friction) : float
.SpeedDependence (Speed_Dependence) : float
.SizeDependence (Size_Dependence) : float
.SpinAxisType (Spin_Axis_Type) : integer
.Axis : point3
.AxisVariation (Axis_Variation) : float
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class: StdCollision
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class: StdForce
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class: SurfaceFollow
.Distance : worldUnits
.DistanceVariation (Distance_Variation) : percent
.VerticalAxis (Vertical_Axis) : integer
.TravelAxis (Travel_Axis) : integer
.InvertVerticalAxis (Vertical_Axis_Invert) : boolean
.InvertTravelAxis (Travel_Axis_Invert) : boolean
.AlignmentSpeed (Alignment_Speed) : float
.Sublenght (Sub_Sample_Length) : worldUnits
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class: UDeflectorReferenceTarget
.Bounce : float
.Bounce_Energy : float
.Bounce_Variation : float
.Along_Surface : float
.Chaos : float
.Friction : float
.Vel_Inheritance : float
.Collistion_Type : float
.Offset_Type : float
.Offset : float
.Offset_Variation : float
.Event_Only : float
.UVWChannel : float
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class: Born
.Type : integer
.Count : integer
.Rate : float
.Shot : integer
.LifeSpan (Life_Span) : integer
.LifeVariation (Life_Variation) : percent
.RandomSeed (Random_Seed) : integer
.PerCall (Per_Call) : boolean
.Type
.Count
.Rate
.Shot
.Life_Span
.Life_Variation
.Random_Seed
.Per_Call
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class: LayerToParticle
.Layer (LayerString) : string
.Node (NodeString) : string
.Tracking : integer
.InstanceShape : boolean
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class: LayerToParticleData
.LayerToParticle : maxObject
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class: MatterWaves
.Fire : boolean
.Attack : float
.Sustain : float
.AttackSustainGradient (Attack___Sustain_Gradient) : maxObject
.Count : integer
.Rate : float
.Shot : integer
.Type (Birth_Type) : integer
.PerEmitter (Per_Emitter) : boolean
.PerEmitterActivation (Per_Emitter_Activation) : boolean
.LifeSpan (Life_Span) : float
.LifeVariation (Life_Variation) : percent
.LifeMaskGradient (Life_Mask_Gradient) : maxObject
.LifeMask (Life_Mask) : texturemap
.LifeMaskON (Life_Mask_ON) : boolean
.Speed : float
.SpeedVariation (Speed_Variation) : percent
.SpeedMaskGradient (Speed_Mask_Gradient) : maxObject
.SpeedMask (Speed_Mask) : texturemap
.SpeedMaskON (Speed_Mask_ON) : boolean
.SpeedSizeDependensOn (Speed_Sizedependence_On) : boolean
.SpeedSizeDependens (Speed_Sizedependence) : float
.Size : float
.SizeVariation (Size_Variation) : percent
.SizeMaskGradient (Size_Mask_Gradient) : maxObject
.SizeMask (Size_Mask) : texturemap
.SizeMaskON (Size_Mask_ON) : boolean
.Distance : float
.DistanceVariation (Distance_Variation) : percent
.DistanceMaskGradient (Distance_Mask_Gradient) : maxObject
.DistanceMask (Distance_Mask) : texturemap
.DistanceMaskON (Distance_Mask_ON) : boolean
.DistanceDirection (Distance_Direction) : integer
.MotionInheritance (Motion_Inheritance) : percent
.MotionInheritanceVariation (Motion_Inheritance_Variation) : percent
.RotationInheritance (Rotation_Inheritance) : percent
.RotationInheritanceVariation (Rotation_Inheritance_Variation) : percent
.InViewport (In_Viewport) : float
.RandomSeed (Random_Seed) : integer
.EmitterMask (Emitter_Mask) : texturemap
.EmitterMaskON (Emitter_Mask_ON) : boolean
.UseMaterialID (Use_Material_ID) : boolean
.MaterialID (Material_ID) : integer
.UseSmoothingGroup (Use_Smoothing_Group) : boolean
.Smoothing_Group : integer
.UseSelectedFaces (Use_Selected_Faces) : boolean
.FaceReduce (Face_Reduce) : integer
.UseUVChannel (Use_UV_Channel) : boolean
.UVChannel (UV_Channel) : integer
.ClipUV (Clip_UV) : boolean
.UEmitter (U_Emitter) : integer
.VEmitter (V_Emitter) : integer
.RandomDistribution (Random_Distribution) : boolean
.URandom (U_Random) : percent
.VRandom (V_Random) : percent
.ShowEmitter (Show_Emitter) : boolean
.UseActiveEmittersOnly (Use_Active_Emitter_Only) : boolean
.Emit_Direction : integer
.DirectionMask (Direction_Mask) : texturemap
.DirectionMaskON (Direction_Mask_ON) : boolean
.DirectionMaskIntensity (Direction_Mask_Intensity) : float
.MaxEmitAngle (Max_Emit_Angle) : float
.DirectionVariation (Direction_Variation) : float
.UseMaterial (Use_Material) : boolean
.UseLights (Use_Lights) : boolean
.Threshold : float
.UseColor (Use_Color) : boolean
.Color : RGB color
.ColorVariation (Color_Variation) : float
.ManuelUpdate (Manuel_Update) : boolean
.MaskPreviews (Mask_Previews) : boolean
.ParticleAxis (Particle_Axis) : integer
.Invert : boolean
.AxisRotation (Axis_Rotation) : float
.Type : integer
.Variation : float
.Direction : point3
.ColorChannel (Color_Channel) : integer
.MapChannel (Map_Channel) : integer
.UVWChannel (UVW_Channel) : integer
.ObjectPositionChannel (Object_Position_Channel) : integer
.ColorChannel (World_Position_Channel) : integer
.Globals : maxObject
.Emitter : maxObject
.BirthAlignment (Birth_Alignment) : maxObject
.Show : maxObject
.WriteToDataChannel (Write_To_Data_Channel) : maxObject
.Fire : float
.Attack
.Sustain
.Count
.Rate
.Shot
.Birth_Type
.Per_Emitter
.Per_Emitter_Activation
.Life_Span
.Life_Variation
.Life_Mask_ON
.Speed
.Speed_Variation
.Speed_Mask_ON
.Speed_Sizedependence_On
.Speed_Sizedependence
.Size
.Size_Variation
.Size_Mask_ON
.Distance
.Distance_Variation
.Distance_Mask_ON
.Distance_Direction
.Motion_Inheritance
.Motion_Inheritance_Variation
.Rotation_Inheritance
.Rotation_Inheritance_Variation
.In_Viewport
.Random_Seed
.Emitter_Mask_ON
.Use_Material_ID
.Material_ID
.Use_Smoothing_Group
.Smoothing_Group
.Use_Selected_Faces
.Face_Reduce
.Use_UV_Channel
.UV_Channel
.Clip_UV
.U_Emitter
.V_Emitter
.Random_Distribution
.U_Random
.V_Random
.Show_Emitter
.Use_Active_Emitter_Only
.Emit_Direction
.Direction_Mask_ON
.Direction_Mask_Intensity
.Max_Emit_Angle
.Direction_Variation
.Use_Material
.Use_Lights
.Threshold
.Use_Color
.Color
.Color_Variation
.Manuel_Update
.Particle_Axis
.Axis_Rotation
.Type
.Variation
.Direction
.Color_Channel
.Map_Channel
.UVW_Channel
.Object_Position_Channel
.World_Position_Channel
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class: ObjToParticle
.RandomSeed (Random_Seed) : integer
.JointCode (Joint_Code) : integer
.JointUselight (Joint_Use_Light) : boolean
.Lights (Joint_Light) : node array
.ShapeCollision (Joint_Collision) : maxObject
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class: ParticleDraw
.Type : integer
.Radius : float
.Count : integer
.PainterCount (Painter_Count) : float
.PainterDepthVariation (Painter_Depth_Variation) : percent
.LifeSpan (Life_Span) : integer
.LifeVariation (Life_Variation) : percent
.RandomSeed (Random_Seed) : integer
.ExpandStart (Expand_Start_Time) : integer
.ExpandLength (Expand_Range_Length) : integer
.ExpandLength (Frame_Offset) : integer
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class: PositionBorn
.Type : integer
.Count : integer
.Rate : float
.Shot : integer
.LifeSpan (Life_Span) : integer
.LifeVariation (Life_Variation) : percent
.Speed : worldUnits
.SpeedVariation (Speed_Variation) : percent
.Direction : point3
.DirectionVariation (Direction_Variation) : float
.Size : worldUnits
.SizeVariation (Size_Variation) : percent
.Mass : float
.MassVariation (Mass_Variation) : percent
.Distance : worldUnits
.DistanceVariation (Distance_Variation) : percent
.RandomSeed (Random_Seed) : integer
.PerCall (Per_Call) : boolean
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class: snapshotReferenceTarget
.SourcePGroup (SourceGroup) : maxObject
.IncludeSubGroups : boolean
.KillSource : boolean
.TargetPGroup (TargetGroup) : maxObject
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class: TrailBorn
.Distance : worldUnits
.DistanceVar (DistanceVariation) : float
.Quality : float
.MaxSegments : integer
.MaxLength : worldUnits
.MaxLengthVar (MaxLengthVariation) : float
.RandomSeed : integer
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class: VertToParticle
.JointType (Type) : integer
.KS : float
.KD : float
.VolumeSamples (Volume_Samples) : integer
____________________________________________
class: GeomInstance
.RenderInstance (finalRender_Instance) : boolean
.UseSubtreeAlso (Use_Subtree) : boolean
.NormalizeType (Normalize_Type) : integer
.NormalizeSize (Normalize_Size) : float
.OffsetType (Offset_Type) : integer
.FrameOffset (Frame_Offset) : integer
.SecondPerSpeed (Second_Per_Speed) : float
.RotationRadius (Rotation_Radius) : float
.CycleFrames (Cycle_Frames) : integer
.CharacterAxis (Character_Axis) : integer
.InvertAxis (Axis_Invert) : boolean
.Rotation : angle
.AnimationTreeMasterSpeed (Master_Speed) : float
.AnimationTreeMasterSpeedVariation (Master_Speed_Variation) : percent
.AnimationTreeStart (Start) : integer
.AnimationTreeEnd (End) : integer
.AnimationTreePlaybackSpeed (Playback_Speed) : float
.AnimationTreePlaybackSpeedVariation (Playback_Speed_Variation) : percent
.AnimationTreeProbability (Probability) : float
.AnimationTreeInterruptible (Interruptible) : boolean
.OneTurn (One_Turn_Guaranteed) : boolean
.AnimationTreeSeed (Ainimation_Tree_Random_Seed) : integer
.TPMulti_SubMtlSeed (TP_Multi_Sub_Mtl_Random_Seed) : integer
____________________________________________
class: ImplicitShape
.Type : integer
.Scale : float
.IsoValue : float
.MeshSmoothing : float
.MeshSmoothingIteration (MeshSmoothingIterations) : integer
.PositionSmoothing : float
.PositionSmoothingIteration (PositionSmoothingIterations) : integer
.MaxFieldValue : float
.VertexMerge : float
.StretchFactor : float
.SquishFactor : float
.Neighbourhood : worldUnits
.LowVelocity : float
.HighVelocity : float
.ResolutionView : float
.ResolutionRender : float
.Material : material
.DataChannelUVW : integer
.DataChannelUVWMapID : integer
.DataChannelColor : integer
.DataChannelColorMapID : integer
.DataChannelVector : integer
.DataChannelVectorMapID : integer
____________________________________________
class: MetaShape
.Size : float
.Tension : float
.Variation : percent
.CoarsenessRender (Coarseness_Render) : float
.CoarsenessView (Coarseness_View) : float
.RelativeCoarseness (Relative_Coarseness) : boolean
.UseMesh (Use_Mesh) : boolean
.LargeDataOptimation (Large_Data_Optimation) : boolean
.Material : material
____________________________________________
class: ShapeBlend
.BlendTime (Blend_Time) : integer
.InBlendGradient (In_Blend_Gradient) : maxObject
.OutBlendGradient (Out_Blend_Gradient) : maxObject
____________________________________________
class: StdShape
.StandartParticle_Shape : float
.MappingType : float
.Time : float
.Distance : float
.Material : float
.RenderInstance : float
____________________________________________
class: Blurp
.Animation_Phase : float
.Fragmentation
____________________________________________
class: Fragment
.FragmentationMask (Fragmentation_Mask) : texturemap
.FragmentationMaskON (Mask_ON) : boolean
.MaskGradient (Fragmentation_Gradient) : maxObject
.Threshold : float
.Variation : percent
.UseLight (Use_Light) : boolean
.NoneFragments (None_Fragments) : boolean
.BreakVisibleEdgesOnly (Break_Visible_Edges_Only) : boolean
.Type : integer
.SmoothingAngle (Smoothing_Angle) : angle
.SmoothingRadius (Smoothing_Radius) : percent
.FromTo (From_To) : integer
.Count : integer
.Randomseed : integer
.LifeSpan (Life_Span) : integer
.LifeVariation (Life_Variation) : percent
.Speed : float
.SpeedVariation (Speed_Variation) : percent
.MotionInheritance (Motion_Inheritance) : percent
.MotionInheritanceTracking (Track_Motion_Inheritance) : boolean
.Thickness : percent
.Segments : integer
.ThicknessSizeDependence (Thickness_Size_Dependence) : boolean
.ThicknessExcludeClosed (Thickness_Exclude_Closed_Fragments) : boolean
.OutsideID (Outside_ID) : integer
.EdgesID (Edges_ID) : integer
.BacksideID (Backside_ID) : integer
.AlignmentCorrection (Alignment_Correction) : boolean
.RemainingType (Remaining_Type) : integer
.RThickness : percent
.RSegments : integer
.ROutsideID (ROutside_ID) : integer
.REdgesID (REdges_ID) : integer
.RBacksideID (RBackside_ID) : integer
.AllFacesFraggedThenDie (All_Faces_Fragged_then_Die) : boolean
.Tessellate : maxObject
.SpreadGradient (Spread_Gradient) : maxObject
.CrackSpreading (Crack_Spread) : worldUnits
.SpreadTime (Spread_Time) : integer
.On : boolean
.FaceType (Face_Type) : integer
.Type : integer
.Tension : float
.Iteration : integer
.Update : integer
____________________________________________
class: HFragmenter
.ActivationCode (Activation_Code) : integer
.ActivationValue (Activation) : float
.JointBreakCode (Joint_Break_Code) : integer
.JointUselight (Joint_UseLight) : boolean
.Thickness : float
.Segments : integer
.OutsideID (Outside_Mtl_ID) : integer
.EdgesID (Edge_Mtl_ID) : integer
.BacksideID (Backside_Mtl_ID) : integer
.ShapeCollision (Collision) : maxObject
.ActivationMap (Activation_Map) : texturemap
.ActivationMapMultiply (Activation_Map_Multiply) : float
.ActivationUseLight (Activation_Use_Light) : boolean
.ActivationSpreadingSize (Activation_Spreading_Size) : worldUnits
.ActivationSpreadTime (Activation_Spreading_Time) : integer
.ActivationSpreadGradient (Activation_Spreading_Gradient) : maxObject
____________________________________________
class: CameraMapReferenceTarget
.camera : node
.MapChannel (Map_Channel) : integer
.PGroup : maxObject
.PGroupSub (PGroupUseSubtree) : boolean
____________________________________________
class: MaterialTime
.MaterialTime (Material_Time) : integer
.Type : integer
____________________________________________
class: PaintReferenceTarget
.Scale : float
.Scale_Time : float
.Scale_Gradient
.Blend_Time : float
.Time_Blend_Gradient
.Remove_Time : float
.Mapping_Source : float
.Blend_Type : float
.Blend_Gradient
.Collision_Type : float
.Collision_Offset : float
.Offset_Value : float
.Color : point3
.Ignore_Mtl_ID : float
.UVW_Channel : float
____________________________________________
class: ShapeMaterial
.Material : material
____________________________________________
class: Iterator
.Count : integer
____________________________________________
class: PPass
____________________________________________
class: PPassAB
.Type : integer
.Distance : float
.Outside : boolean
.OnlyTheNearest (Only_The_Nearest) : boolean
.OnlyTheWidest (Only_The_Widest) : boolean
____________________________________________
class: PPassString
.Group (GroupString) : string
____________________________________________
class: PSearch
.Subtree (Use_SubTree) : boolean
.Radius : worldUnits
.Lookahead : boolean
____________________________________________
class: PSelection
.ParticleIDs (Particle_IDs) : int array
.ParticleUniqueIDs (Particle_Unique_IDs) : int array
____________________________________________
class: AlembicExportReferenceTarget
.Group : maxObject array
.SubGroups (Use_Subgroup) : boolean
.RecordFile (FileName) : filename
.Mode : integer
.From : integer
.To : integer
.SubSamples : integer
.RedrawViews (RedrawViewport) : boolean
.UpdateMode (Record) : integer
.ExportMode (Source) : integer
.FileMode : integer
.StorageFormat : integer
.ChanVelocity : boolean
.ChanSpin : boolean
.ChanAge : boolean
.ChanLifespan : boolean
.ChanAlignment : boolean
.ChanMass : boolean
.ChanSize : boolean
.ChanScale : boolean
.ChanShape : boolean
.ChanDataChannel (ChanDateChannel) : boolean
____________________________________________
class: Export
.Mode : integer
.Quality : percent
.From : integer
.To : integer
.ScaleWithoutSize (Scale_Without_Size) : boolean
____________________________________________
class: ParticleToObj
.Update_Per_Turn : float
____________________________________________
class: CollisionMap
.RecordFile (Record_File) : string
.RecordMode (Record_Mode) : integer
.RecordFrom (Record_From) : integer
.RecordTo (Record_To) : integer
.SubSamples (Record_Sub_Samples) : integer
.MaterialID (Material_ID) : integer
.UVChannel (UV_Channel) : integer
.ScanDepth (Scan_Depth) : float
.MapWidth (Map_Width) : integer
.MapHeight (Map_Height) : integer
.RedrawViews (Record_Redraw) : boolean
.Record (Record_Viewport_Render) : integer
.AutoInRender (Auto_Record_In_Render) : boolean
.BlowUp (Blow_Up) : boolean
.BlowUpSpeed (Blow_Up_Speed) : float
.ResetMapPerFrame (Reset_Map_Per_Frame) : boolean
.Wetmap : boolean
.WetFadeIn : float
.WetFadeOut : float
____________________________________________
class: ClearRef
.Type : integer
____________________________________________
class: GetRef
.Type : integer
____________________________________________
class: SetRef
____________________________________________
class: VolumeActivate
.InputPositionType (Input_Position_Type) : integer
____________________________________________
class: VolumeBreak
.PGroup : maxObject
.Activate : percent
.ActivateDirection (Activate_Direction) : integer
.Map : texturemap
.MapOn (Map_On) : boolean
.MapThreshold (Map_Threshold) : float
.LightOn (Light_On) : boolean
.LightThreshold (Light_Threshold) : float
.HelperOn (Helper_On) : boolean
.HelperThreshold (Helper_Threshold) : worldUnits
.HelperPGroup (Helper_PGroup) : maxObject
.SpreadingSize (Spreading_Size) : percent
.SpreadTime (Spreading_Time) : integer
.SpreadGradient (Spreading_Gradient) : maxObject
.Speed : worldUnits
.SpeedVariation (Speed_Variation) : percent
.SpeedDirection (Direction) : integer
.SpeedDirectionVariation (Direction_Variation) : angle
.PGroup (VB_PGroup) : maxObject
.VB_Raster : percent
.VB_Density : integer
.VB_Seed (VB_Random_Seed) : integer
.VB_Material (VB_Material_ID) : integer
.VB_MaxChunks (VB_Max_Chunks) : integer
.VB_ZSnap (VB_Z_Snap) : percent
.VB_WeldDistance (Weld_Distance) : percent
.VB_Scale : point3
.Randomseed (Random_Seed) : integer
.MaxRecursion (Max_Recursion) : integer
.RO_VB_MaterialID (RoVbMaterialID) : boolean
.RO_Tesselate (RoTesselate) : integer
.RO_Noise (RoNoise) : boolean
.RO_EvalType (RoEvalType) : integer
.RO_Roughness (RoOffset) : float
.RO_Map (RoMap) : texturemap
.RO_NormalWaterline (RoMapGrayCenter) : float
.RO_Differential (Ro_DifferentialDist) : float
.RO_MapScale (RoMapScale) : float
.RO_Optimize (RoOptimize) : boolean
.RO_OptNumFaces (RoOptNumFaces) : integer
.RO_OptFacethreshold (RoOptFaceThreshold) : angle
.RO_OptEdgethreshold (RoOptEgeThreshold) : angle
.RO_OptBias (RoOptBias) : float
.RO_OptMaxEdgeLength (RoOptMaxEdgeLength) : float
.RO_OptPreserveSmooth (RoOptPreserveSmooth) : boolean
.RO_AutoSmooth (RoAutosmooth) : boolean
.RO_AutoSmoothThreshold (RoAutosmoothThreshold) : angle
.RO_Mask (RoMask) : boolean
.RO_MaskChan (RoMaskChan) : integer
____________________________________________
class: VolumeCell
.InputPositionType (Input_Position_Type) : integer
____________________________________________
class: BTJoint
.JointType (Type) : integer
____________________________________________
class: BTJointCounter
.Which : integer
____________________________________________
class: BTJointData
.JointType (Type) : integer
____________________________________________
class: BTParticle
.PositionIteration (S_Position_Iteration) : integer
.TimeScale (S_Time_Scale) : float
.CollisionMargin (Margin) : worldUnits
.CollisionFriction (S_Dynamic_Friction) : float
.ContactHardness (S_Rigid_Contact_Hardness) : float
____________________________________________
class: BTParticleData
____________________________________________
class: BTRigidBody
.Shape : integer
.State : integer
.Restitution : percent
.Friction : percent
.SleepVelocityThreshold (Sleep_Speed_Threshold) : float
.SleepRotationThreshold (Sleep_Spin_Threshold) : float
.Margin : worldUnits
____________________________________________
class: BTRigidBodyData
____________________________________________
class: BTRope
.Steps : integer
.LinearStiffness (Rope_Linear_Stiffness) : float
.Damping (Rope_Damping) : float
.Margin : worldUnits
.AnchorHardness (Rope_Anchor_Hardness) : float
.RigidHardness (Rigid_Hardness) : float
.Iteration (Rope_Iteration) : integer
.FixedStart (Fixed_Start) : boolean
.FixedEnd (Fixed_End) : boolean
.AutoBreakThreshold (Automatic_Breaking) : float
.AutoBreakPosition (Automatic_Breaking_Position) : float
.RopeAutoBreakZoing (Automatic_Breaking_Zoing) : float
.AnchorFromParticle (Anchor_From_Particle) : boolean
.AnchorToParticle (Anchor_To_Particle) : boolean
.MeshType (Mesh_Hull) : integer
.MeshThickness (Mesh_Thickness) : worldUnits
.MeshRotation (Mesh_Rotation) : angle
.MeshSteps (Mesh_Steps) : integer
.MeshSides (Mesh_Sides) : integer
.MeshTwist (Mesh_Twist) : float
.MeshConstriction (Mesh_Constriction) : percent
.MeshConstrictionRate (Mesh_Constriction_Rate) : float
.MeshMapCoordinates (Mesh_Generate_Mapping) : boolean
.MeshAutoSmooth (Mesh_Autosmooth) : boolean
.MeshSmoothThreshold (Mesh_Smoothing_Threshold) : angle
____________________________________________
class: BTRopeData
____________________________________________
class: BTRopeImport
.ShapeObjects : node array
.NodesMtlOffset (Nodes_MtlOffset) : int array
.LinearStiffness (Rope_Linear_Stiffness) : float
.Damping (Rope_Damping) : float
.Margin : worldUnits
.AnchorHardness (Rope_Anchor_Hardness) : float
.RigidHardness (Rigid_Hardness) : float
.Iteration (Rope_Iteration) : integer
.FixedStart (Fixed_Start) : boolean
.FixedEnd (Fixed_End) : boolean
.AutoBreakThreshold (Automatic_Breaking) : float
.AutoBreakPosition (Automatic_Breaking_Position) : float
.RopeAutoBreakZoing (Automatic_Breaking_Zoing) : float
.MeshType (Mesh_Hull) : integer
.MeshThickness (Mesh_Thickness) : worldUnits
.MeshRotation (Mesh_Rotation) : angle
.MeshSteps (Mesh_Steps) : integer
.MeshSides (Mesh_Sides) : integer
.MeshTwist (Mesh_Twist) : float
.MeshConstriction (Mesh_Constriction) : percent
.MeshConstrictionRate (Mesh_Constriction_Rate) : float
.MeshMapCoordinates (Mesh_Generate_Mapping) : boolean
.MeshAutoSmooth (Mesh_Autosmooth) : boolean
.MeshSmoothThreshold (Mesh_Smoothing_Threshold) : angle
____________________________________________
class: BTSoftBody
.PullStiffness : float
.PushStiffness : float
.Damping : float
.ShapeMatching : float
.VolumeConversation (VolumeConservation) : float
.Pressure : float
.GlobalFriction (Friction) : float
.Plasticity (Plastic) : float
.PlasticityThreshold (PlasticThreshold) : float
.Autobreak : float
.AutobreakMappingChannel (BreakabilityMapID) : integer
.AutobreakMask : texturemap
.AutobreakCollision : boolean
.TimeScale : float
.PositionIteration : integer
.BendingConstraints (S_Bending_Contraints) : integer
.BendingPullStiffness : float
.BendingPushStiffness : float
.ClusterType : integer
.ClusterCount (Cluster) : integer
.ClusterIteration : integer
.Margin : worldUnits
.CollisionFriction : float
.CotactHardness (ContactHardness) : float
.AnchorHardness : float
.SelfCollision : boolean
.AeroModel : integer
.AeroLift : float
.AeroDrag : float
.AeroWind : point3
____________________________________________
class: BTSoftBodyData
____________________________________________
class: BTVehicle
.Nodes : node array
.NodesMtlOffset (Nodes_MtlOffset) : int array
.Steer : float
.RotationAxis (Rotation_Axis) : integer
.RotationFriction (Rotation_Friction) : float
.SuspensionAxis (Damper_Axis) : integer
.DamperLength (Damper_Height) : worldUnits
.DamperStiffness (Damper_Spring) : float
.DamperDamping (Damper_Spring_Damping) : float
.DamperCompression (Damper_Compression) : float
.DamperMaxTravel (Damper_Max_Travel) : float
.DamperMaxForce (Damper_Max_Force) : float
.FrictionSlip (Friction_Slip) : float
.RollingInfluence (Rolling_Influence) : float
.WheelLocked (Locked) : integer
.Drive : integer
.Speed : float
.BodyMass (Tractor_Body_Mass) : float
.WheelMass (Tractor_Wheel_Mass) : float
.TrailerBodyMass (Trailer_Body_Mass) : float
.TrailerWheelMass (Trailer_Wheel_Mass) : float
.TrailerRotationAxis (Trailer_Rotation_Axis) : integer
.TrailerRotationFriction (Trailer_Rotation_Friction) : float
.TrailerSuspensionAxis (Trailer_Damper_Axis) : integer
.TrailerDamperLength (Trailer_Damper_Height) : worldUnits
.TrailerDamperStiffness (Trailer_Damper_Spring) : float
.TrailerDamperDamping (Trailer_Damper_Damping) : float
.TrailerAddTractorFriction (Trailer_Add_Tractor_Friction) : boolean
.TrailerDamperCompression (Trailer_Damper_Compression) : float
.TrailerDamperMaxTravel (Trailer_Damper_Max_Travel) : float
.TrailerDamperMaxForce (Trailer_Damper_Max_Force) : float
.TrailerFrictionSlip (Trailer_Friction_Slip) : float
.TrailerRollingInfluence (Trailer_Rolling_Influence) : float
.RandomSeed (Random_Seed) : integer
.PathStartPosition (Start_Position) : worldUnits
.PathNextDistance (Path_Initial_Distance) : worldUnits
.PathNextDistanceVariation (Path_Initial_Distance_Variation) : percent
____________________________________________
class: BTVehicleData
____________________________________________
class: BulletPhysics
.FloorShape : integer
.FloorRestitution (Floor_Restitution) : percent
.FloorFriction (Floor_Friction) : percent
.Margin (Floor_Margin) : worldUnits
.Iteration : integer
.LinearSlop (Linear_Slop) : worldUnits
.Erp : float
.WarmstartFactor (Warmstart_Factor) : float
.SplitImpulse (Split_Impulse) : boolean
.Warmstarting : boolean
.RandomizeConstraintsOrder (Randomize_Constraints_Order) : boolean
.MultiThreading (Multi_Threading) : boolean
.SizeAsMass (Size_As_Mass) : boolean
.ActivateAll (Activate_All) : boolean
.SoftAirDensity (Soft_Air_Density) : float
.Play : integer
.RecordFile (Record_File) : filename
.RecordMode (Record_Mode) : integer
.RecordFrom (Record_From) : integer
.RecordTo (Record_To) : integer
.RedrawViews (Redraw_Views) : boolean
.UsingDelay (Using_Delay) : integer
.Shape : integer
.State : integer
.Restitution : percent
.Friction : percent
.SleepVelocityThreshold (Sleep_Speed_Threshold) : float
.SleepRotationThreshold (Sleep_Spin_Threshold) : float
.Margin : worldUnits
.RopeLinearStiffness (Rope_Linear_Stiffness) : float
.RopeDamping (Rope_Damping) : float
.RopeAnchorHardness (Rope_Anchor_Hardness) : float
.RopeRigidHardness (Rigid_Hardness) : float
.RopeIteration (Rope_Iteration) : integer
.RopeFixedStart (Fixed_Start) : boolean
.RopeFixedEnd (Fixed_End) : boolean
.RopeAutoBreakThreshold (Automatic_Breaking) : float
.RopeAutoBreakPosition (Automatic_Breaking_Position) : float
.RopeAutoBreakZoing (Automatic_Breaking_Zoing) : float
.RopeMeshType (Mesh_Hull) : integer
.RopeMeshThickness (Mesh_Thickness) : worldUnits
.RopeMeshRotation (Mesh_Rotation) : angle
.RopeMeshSteps (Mesh_Steps) : integer
.RopeMeshSides (Mesh_Sides) : integer
.RopeMeshTwist (Mesh_Twist) : float
.RopeMeshConstriction (Mesh_Constriction) : percent
.RopeMeshConstrictionRate (Mesh_Constriction_Rate) : float
.RopeMeshMapCoordinates (Mesh_Generate_Mapping) : boolean
.RopeMeshAutoSmooth (Mesh_Autosmooth) : boolean
.RopeMeshSmoothThreshold (Mesh_Smoothing_Threshold) : angle
____________________________________________
class: SC
.VoxelGrid (Voxel_Grid) : integer
.EdgeSamples (Edge_Samples) : integer
.Optimize : boolean
.Elasticity : percent
.DynamicFriction (Dynamic_Friction) : percent
.StaticFriction (Static_Friction) : percent
.VelocityFriction (Velocity_Friction) : percent
.SizeAsMass (Size_As_Mass) : boolean
.FVoxelGrid (Floor_Voxel_Grid) : integer
.Optimize (Floor_Optimize) : boolean
.FElasticity (Floor_Elasticity) : percent
.FDynamicFriction (Floor_Dynamic_Friction) : percent
.FStaticFriction (Floor_Static_Friction) : percent
.Optimize0 : maxObject
.Play : integer
.RecordFile (Record_File) : filename
.RecordMode (Record_Mode) : integer
.RecordFrom (Record_From) : integer
.RecordTo (Record_To) : integer
.RedrawViews (Redraw_Views) : boolean
.Physics : maxObject
.ShowVoxels (Show_Voxels) : boolean
.ShowInitialized (Show_Inititalized_Only) : boolean
.ShowDirection (Show_Direction) : boolean
.NumFaces (Num_Faces) : integer
.Facethreshold (Face_Threshold) : angle
.Edgethreshold (Face_Threshold) : angle
.Bias : float
.MaxEdgeLength (Max_Edge_Length) : float
.PreserveSmooth (Preserve_Smooth_Boundaries) : boolean
.CollisionIteration (Collision_Iteration) : integer
.ContactIteration (Contact_Iteration) : integer
.DeactivationTime (Deactivation_Time) : float
.VelocityThreshold (Velocity_Threshold) : float
.RotationThreshold (Rotation_Threshold) : angle
.ActivateAll (Activate_All) : boolean
____________________________________________
class: SCJoint
.JointType (Joint_Type) : integer
____________________________________________
class: SCJointCounter
.Which : integer
____________________________________________
class: SCJointData
____________________________________________
class: importFileReferenceTarget
.filename : filename array
.frameOffset (Frame_Offset) : integer
.nth_particle : integer
.ZeroEmitterPosition (Zero_Emitter_Position) : boolean
.ZeroEmitterRotation (Zero_Emitter_Rotation) : boolean
.RandomSeed (Random_Seed) : integer
.ZeroFrameOffset (Zero_Frame_Offset) : boolean
.OutOfRange (Out_Of_Range) : integer
____________________________________________
class: IsSpline
____________________________________________
class: SplineCreate
____________________________________________
class: SplineData
____________________________________________
class: SplineImport
.Objects (Nodes) : node array
____________________________________________
class: SplineInit
____________________________________________
class: SplineKnot
____________________________________________
class: SplinePhysics
.LinearStiffness (Linear_Stiffness) : float
.LinearDamping : float
.AngularStiffness : float
.AngularDamping (AngularSiffness) : float
.Iteration : integer
.FixedStart (Fixed_Start) : boolean
.FixedEnd (Fixed_End) : boolean
____________________________________________
class: SplinePool
.Show : boolean
.ShowSubSamples (Show_Steps) : integer
.ShowUseColor (Show_Use_Color) : boolean
.ShowColor (Show_Color) : RGB color
.CurveRadius (Mesh_Curve_Radius) : float
.MeshType (Mesh_Hull) : integer
.MeshThickness : worldUnits
.MeshRotation (Mesh_Rotation) : angle
.MeshSteps (Mesh_Steps) : integer
.MeshSides (Mesh_Sides) : integer
.MeshTwist (Mesh_Twist) : float
.MeshConstriction (Mesh_Constriction) : percent
.MeshConstrictionRate (Mesh_Constriction_Rate) : float
.MeshMapCoordinates (Mesh_Generate_Mapping) : boolean
.MeshAutoSmooth (Mesh_Autosmooth) : boolean
.MeshSmoothThreshold (Mesh_Smoothing_Threshold) : angle
.MeshMaterial (Mesh_Material) : material
.MeshMap1Type (Mesh_Map1_Type) : integer
.MeshMap1Scale (Mesh_Map1_Scale) : worldUnits
.MeshMap2Type (Mesh_Map2_Type) : integer
.MeshMap2Scale (Mesh_Map2_Scale) : worldUnits
.MeshCapSteps (Mesh_Cap_Steps) : integer
.MeshCapRadius (Mesh_Cap_Radius) : percent
.MeshUserShape (UserShapes) : maxObject
.MeshThicknessCurve (ThicknessCurve) : maxObject
.MeshThicknessCurveScale (ThCurveScale) : float
.MeshThCurveScaleVar (ThCurveScaleVar) : float
.MeshThicknessCurvePhase (ThCurvePhase) : float
.MeshThCurvePhaseVar (ThCurvePhaseVar) : float
.MeshThicknessCurveOutOfRange (ThCurveOutOfRange) : integer
.BulletPhysics : maxObject
.LinearStiffness (Linear_Stiffness) : float
.Damping : float
.DynamicFriction (Dynamic_Friction) : float
.RigidContactHardness (Rigid_Hardness) : float
.KineticContactHardness (Kinetic_Hardness) : float
.SoftContactHardness (Soft_Hardness) : float
.AnchorHardness (Anchor_Hardness) : float
.TimeScale (Time_Scale) : float
.PositionIteration (Position_Iteration) : integer
.CollisionRigid (Rigid_Soft_Collision) : boolean
.CollisionSoft (Vertex_Face_Collision) : boolean
.Margin : float
.FixedStart (Fixed_Start) : boolean
.FixedEnd (Fixed_End) : boolean
____________________________________________
class: FlowBoundary
.FlowSolver (Solver) : maxObject
.Objects : node array
.PGroup (Group) : maxObject
.PGroupSub (IncludeSub) : boolean
.Unyielding : boolean
.KillOnContact : boolean
.IntersectSide : integer
.IntersectBias : worldUnits
.TranslationLimit : worldUnits
.AngularLimit : float
.Friction : float
.Bounce : float
.Buoyancy : float
____________________________________________
class: FlowGroup
.FlowSolver (Solver) : maxObject
.PGroup : maxObject
.PGroupSub (IncludeSub) : boolean
.Type : integer
.Spacing : worldUnits
.SpacerForcePush : float
.SpacerForcePull : float
.PressureCompress : float
.StringViscosity : float
.DensityKill : float
.IsolationKill : integer
.SmoothingRadius : worldUnits
.Density : float
.Decompress : float
.ForceComp (ForceCompensation) : float
.Tension : float
.Viscosity : float
.Damping (Friction) : float
.AccelerateLimit (AccelerationLimit) : float
.BoundaryBounce : float
.BoundaryFriction : float
.Adhesion : float
.RigidBuoyancy : float
.GravityDirection : integer
.SleepStart : boolean
.AwakeThreshold : float
.SeparateCheck : boolean
.Show (ShowType) : integer
.ShowScale : float
.Foam : boolean
.FoamPGroup (FoamGroup) : maxObject
.FoamThreshold : float
.FoamDenDifThreshold : float
.FoamRate (Rate) : float
.FoamMassFactor : float
.FoamDensity : float
.FoamDecompress : float
.FoamTension : float
.FoamFluidViscosity : float
.FoamFoamViscosity : float
.FoamLifeSpan : integer
.FoamMaxCount : integer
.Viscoelastic : boolean
.VE_ActivateRadius : float
.VE_StiffnessPush : float
.VE_StiffnessPull : float
.VE_VelocityImpulse : float
.VE_VelocityStickiness : float
.VE_Plasticity : float
.VE_PlasticityThreshold : float
.VE_DensityPlasticity : float
.VE_DensityThreshold : float
.VE_Diffluence : float
.VE_TearingLength : float
.VE_DynamicInterlace : boolean
____________________________________________
class: FlowSolver
.Iteration : integer
.VolumeLinked : boolean
____________________________________________
class: HydroBoat
.Pathes (FollowPathes) : node array
.TravelAxis : integer
.TopAxis : integer
.SpeedBoatLength (SpeedBoatlengthPerSec) : float
.SpeedUseUnit : boolean
.SpeedUnit (SpeedUnitPerSec) : worldUnits
.SpeedFactor : float
.SpeedVariation : float
.Steer : float
.SteerVariation : float
.FollowPosition : float
.FollowNormalizeSpeed (FollowNormalizeToSpeed) : boolean
.FollowInitialAlign : boolean
.FollowType : integer
____________________________________________
class: HydroField
.ActiveObjects (Objects) : node array
.MtlOffset : int array
.PGroup (Group) : maxObject
.IntersectBias : worldUnits
.GroundObjects : node array
.SplashPGroup : maxObject
.SplashPGroupSub : boolean
.RigidPGroup (RigidGroup) : maxObject
.RigidPGroupSub (RigidGroupSub) : boolean
.Dimension : worldUnits
.CellsPerDimension : integer
.Gravity : float
.Density : float
.WaveSpeed : float
.WaveDamping : float
.Viscosity : float
.Suction : float
.SlidingFriction : float
.ClampImpulse : float
.ImpulseGrid : integer
.SplashKillOutside : boolean
.SplashRigidCollision : boolean
.PositionTracking : boolean
.ShowCells : boolean
.ShowBoatTrajectories (ShowBoats) : boolean
.MeshMaterial : material
.Foam : boolean
.FoamPGroup : maxObject
.FoamPGroupSub : boolean
.FoamThreshold : float
.FoamRate : float
.FoamFriction : float
.FoamBuoyancySpeed : float
.FoamThickness (FoamFieldAirBias) : float
.FoamMaxParticle : integer
.FoamLifeSpan : float
.FoamLifeSpanVar : float
.FoamOceanThreshold : float
.FoamMapCreate : boolean
.FoamMapFilename : string
.FoamMapSize : integer
.FoamDensity (FoamMapDensity) : float
.FoamMapRadius : float
.Ocean : boolean
.OceanScale : float
.OceanWaveHeight : worldUnits
.OceanWaveMin : worldUnits
.OceanChoppiness : float
.OceanWindSpeed : float
.OceanWindDirection : angle
.OceanTimeScale : float
.OceanCycle : boolean
.OceanCycleDuration : time
.OceanRandomSeed : integer
.Splash : boolean
.SplashThreshold : float
.SplashRate : float
.SplashSpeed : float
.SplashSpeedVar : float
.SplashFanOut : float
.SplashFriction : float
.SplashImpactToField : float
.SplashBuoyancySpeed : float
.SplashMaxParticle : integer
.SplashLifeSpan : integer
.SplashLifeSpanVar : float
.SplashKillThreshold : float
.SplashThickness (SplashFieldAirBias) : float
.SprayPGroup : maxObject
.SprayPGroupSub : boolean
.Spray : boolean
.SprayThreshold : float
.SprayRate : float
.SpraySpeed : float
.SpraySpeedVar : float
.SprayFanOut : float
.SprayAirFriction (SprayFriction) : float
.SprayImpact : float
.SprayBuoyancy : float
.SprayMaxParticle : integer
.SprayLifeSpan : integer
.SprayLifeSpanVar : float
____________________________________________
class: SmokeBoundary
.SmokeSolver (Solver) : maxObject
.Objects : node array
.PGroup (Group) : maxObject
.PGroupSub (IncludeSub) : boolean
.Unyielding : boolean
.KillOnContact (Kill) : boolean
.TranslationLimit : worldUnits
.AngularLimit : float
.Friction : float
.Bounce : float
.Temperature : float
.HeatEmission : float
.CollisionModel : integer
.IntersectSide (Side) : integer
.IntersectBias (Bias) : worldUnits
.VoxelSubdivision : integer
.VoxelMargin : float
.VoxelInfluenceRadius : float
.VoxelMotionInfluence (VoxelDistanceFriction) : float
.ShowVoxels (VoxelShow) : integer
____________________________________________
class: SmokeData
.SmokeSolver (Solver) : maxObject
____________________________________________
class: SmokeGroup
.SmokeSolver (Solver) : maxObject
.VortonGroup : maxObject
.VortonSubGroups (VortonUseSub) : boolean
.VelocityGridSize : worldUnits
.ShowVelocityGrid : boolean
.VortonGridSize : worldUnits
.RelDensitySlopeDistance : float
.ShowVortonGrid : boolean
.Dimension : worldUnits
.Spacing : float
.TimeScale : float
.AmbientDensity : float
.DensityDeviation : float
.Temperature : float
.TemperatureVariation : float
.TemperatureExpand : float
.TempretureDiffusion : float
.TempretureCompress : float
.CollingRate (CoolingRate) : float
.BUOYANCY : float
.GravityDirection : integer
.Vorticity : float
.AccelVorticity : float
.VorticityRadius : worldUnits
.PressureExpantion : float
.PressureExpantionThreshold (PressureExpandThreshold) : float
.PositionDiffusion : float
.LinearViscosity : float
.AngularViscosity : float
.LinearFriction : float
.AngularFriction : float
.KillDensity : float
.KillTemperature : float
.ExternalForce : float
.DisturbanceStrength : float
.DisturbanceSize : worldUnits
.DisturbanceMove : worldUnits
.Show (ShowType) : integer
.ShowScale : float
.DataChannelTemperature (TemperatureDataChannel) : integer
.SmokeRender : maxObject
.SmokeTRanges : maxObject
.Spawn : boolean
.ShowSpawnParticle : boolean
.SpawnDensity : float
.SpawnParticles : float
.SpawnMaxLevels : integer
.SpawnMaxParticles : integer
____________________________________________
class: SmokeRender
.SmoothingRadius : worldUnits
.PositionJitter : float
.VelocityStretch : float
.VelocityStretchCamera : boolean
.Conture (Sharpness) : float
.Flat : boolean
.StepSize (StepLength) : worldUnits
.IntersectBias : worldUnits
.Density : float
.Soften : float
.MaxOpacity : float
.Shadow : boolean
.ShadowStepSize (ShadowStepLength) : worldUnits
.ShadowIntersectBias : worldUnits
.ShadowDensity : float
.ShadowSoften : float
.ShadowMaxOpacity : float
.SelfShadow : boolean
.SelfShadowStepSize (SelfShadowStepLength) : worldUnits
.SelfShadowIntersectBias : worldUnits
.SelfShadowDensity : float
.SelfShadowSoften : float
.SelfShadowMaxOpacity (SelfShadowMaxOpasity) : float
.SelfIllumination : float
.Scattering : boolean
.ScatteringGridSize : worldUnits
.ScatteringSmoothingIte : integer
.ScatteringGridShow : boolean
.LightScattering : float
.SelfIllumScattering : float
.UseLight : boolean
.Lights : node array
.LightMultiplier : float
.LigthAmbient (LightAmbient) : float
.LightAmbientColor : RGB color
.LightPreCalculate : boolean
.LightGrid : boolean
.LightGridSize : worldUnits
.LightGridSmoothingIte : integer
.LightGridShow : boolean
.fR_VisibleInGI : boolean
.LightEmitter (EmitLight) : boolean
.EmitGridSize : worldUnits
.EmitGridSmoothingIte (EmitGridSmooth) : integer
.EmitGridShow (EmitGirdShow) : boolean
.EmitLightReflection : float
.EmitSelfIllumination : float
.EmitDecayDimension : worldUnits
.EmitFarAtten : boolean
.EmitFarAttenStart : worldUnits
.EmitFarAttenEnd : worldUnits
.EmitNumRays : integer
.EmitRayBias : worldUnits
.EmitJitter (EmitPositionJitter) : float
.EmitShadow : boolean
.EmitShadowAtmos : boolean
.PhongShading : float
.Specular : float
.SpecularGlossiness : float
.SpecularSoften : float
.SpecularColor : RGB color
.DChannelColor : integer
.DChannelFilterColor (DChannelFilter) : integer
.DChannelDensity : integer
.DChannelSelfIllum : integer
____________________________________________
class: SmokeSolver
____________________________________________
class: SmokeTRanges
.CombustionTemperature : float
.FuelCoolingRate : float
.FuelDisturbance : float
.FlameTemperature : float
.FlameCoolingRate : float
.FlameDisturbance : float
.SmokeTemperature : float
.SmokeCoolingRate : float
.SmokeDisturbance : float
.ColorGradient : maxObject
.DensityGradient : maxObject
.SelfIllumGradient : maxObject
.SelfIllum (SelfIlluminate) : float
____________________________________________
class: colorReferenceTarget
.Value : RGB color
____________________________________________
class: Comment
.text : string
____________________________________________
class: Counter
.CountTo (Count_To) : integer
.CountFrom (Count_From) : integer
.Type : integer
.Reset : boolean
.Backward : boolean
____________________________________________
class: GetDirection
____________________________________________
class: groupReferenceTarget
____________________________________________
class: intersect
.Subtree (Use_SubTree) : boolean
.TwoSided (Two_Sided) : boolean
.SpeedAsRayLength (Speed_As_Ray_Length) : boolean
.Speed : worldUnits
.UVW (UVW_Channel) : integer
____________________________________________
class: nodeReferenceTarget
____________________________________________
class: OneToX
.NumOuts (Num_Outputs) : integer
.PortType (Port_Type) : integer
____________________________________________
class: ParticleDataReferenceTarget
____________________________________________
class: pathReferenceTarget
.Path : maxObject array
____________________________________________
class: TexmapColor
.Map_Blur : float
.Texturmap : float
____________________________________________
class: ValueToValue
.Curve : maxObject
.InMin : float
.InMax : float
.InScale : float
.InPhase : float
.OutOfRange : integer
.OutMin : float
.OutMax : float
____________________________________________
class: XToOne
.NumInputs (Num_Inputs) : integer
.PortType (Port_Type) : integer
____________________________________________
class: TexmapColor
.Map_Blur : float
.Texturmap : float
____________________________________________
class: ScriptOP
.script (Script_Base) : maxObject
____________________________________________
class: ScriptOP
.script (Script_Base) : maxObject
____________________________________________
class: and
.NumAND (Num_AND) : integer
____________________________________________
class: AddMultiply
.Type : float
.Per_Second : float
____________________________________________
class: Bool
.Value : boolean
____________________________________________
class: Expression
.String : string
____________________________________________
class: floatReferenceTarget
.Value : float
.Type (Evaluation_Type) : integer
.PerSecond (Per_Second) : boolean
.Percent : boolean
____________________________________________
class: integerReferenceTarget
.Value : integer
.Type (Evaluation_Type) : integer
____________________________________________
class: invertReferenceTarget
____________________________________________
class: Math
____________________________________________
class: Matrix
.mRotationX (Matrix_Field) : point3
.mRotationY (Matrix_Field) : point3
.mRotationZ (Matrix_Field) : point3
.mTranslation (Matrix_Field) : point3
____________________________________________
class: or
.NumOR (Num_OR) : integer
____________________________________________
class: point3ReferenceTarget
.XValue : float
.YValue : float
.ZValue : float
.Type (Evaluation_Type) : integer
.PerSecond (Per_Second) : boolean
____________________________________________
class: randomReferenceTarget
.Value1 : float
.Value2 : float
.NewValuePer (New_Value_Per) : integer
.Seed : integer
____________________________________________
class: EggTimer
.Frames : integer
.Extend : boolean
.Single : boolean
.Loop : boolean
____________________________________________
class: frame
.Frame : integer
.Type (Evaluation_Type) : integer
____________________________________________
class: TimeBase
.TimeBase : integer
.Sum : boolean
.TimeFactor (Time_Factor) : percent
.Variation : percent
____________________________________________
class: TimeLoop
.LoopTime (Loop_Time) : integer
.Type : integer
____________________________________________
class: TimerReferenceTarget
.Frames : integer
.Extend : boolean
.Single : boolean
.Loop : boolean
____________________________________________
class: Timer1
.Start : integer
.Frames1 : integer
.Hold1 : integer
.Frames2 : integer
.Hold2 : integer
.Frames3 : integer
.End : integer
.Extend : boolean
.Single : boolean
____________________________________________
class: ValueToTime
.Value1 : float
.Time1 : integer
.Stop1 : boolean
.Value2 : float
.Time2 : integer
.Stop2 : boolean
____________________________________________
class: PathPosition
.Type (Position_Type) : integer
.Position : worldUnits
.Rotation : angle
.VerticalAxis (Vertical_Axis) : integer
.PathAxis (Path_Axis) : integer
.InvertVerticalAxis (Invert_Vertical_Axis) : boolean
.InvertPathAxis (Invert_Path_Axis) : boolean
.Path (Controller) : maxObject array
____________________________________________
class: StdEmitter
.Type : integer
.XSize : worldUnits
.YSize : worldUnits
.ZSize : worldUnits
.RandomSeed : integer
.Type
.XSize
.YSize
.ZSize
.RandomSeed
____________________________________________
class: SurfacePos
.Type : float
.Material_ID : float
.Smoothing_Group : float
.UVWChannel : float
.Random_Seed : float
.Position_Subsample : float
.Look_Ahead_Position : float
____________________________________________
class: VolumePos
.Type : integer
.RandomSeed (Random_Seed) : integer
.MaterialID (Material_ID) : integer
.SmoothingGroup (Smoothing_Group) : integer
.Thickness (Depth) : float
.Track (Tracking) : boolean
.PositionSubsample (Position_Subsample) : boolean
.UseRaster (Use_Raster) : boolean
.Raster : worldUnits
.RasterRandom (Raster_Random) : percent
.Mask : texturemap
.MaskThreshold (Mask_Threshold) : float
.LookAheadPosition : boolean
.RasterResetMode : integer
.Type
.Random_Seed
.Material_ID
.Smoothing_Group
.Depth
.Tracking
.Position_Subsample
.Use_Raster
.Raster
.Raster_Random
.Mask_Threshold
.LookAheadPosition
.RasterResetMode
____________________________________________
class: GeomContact
.Samples : integer
.Distance : worldUnits
.Radius : worldUnits
____________________________________________
class: GeomFace
____________________________________________
class: GeomObjectReferenceTarget
____________________________________________
class: GeomParticle
____________________________________________
class: GeomPoint
____________________________________________
class: GeomRandom
____________________________________________
class: GeomVertex
____________________________________________
class: objectReferenceTarget
____________________________________________
class: Curve2D
.Curves : maxObject array
____________________________________________
class: Curve2DReferenceTarget
.Curve2D : maxObject
____________________________________________
class: shapeReferenceTarget
.ShapeObjects : node array
____________________________________________
class: shapeReferenceTarget
.Shape : maxObject
____________________________________________