Operators

This page lists all TP operator classes and MXS properties.


Updated 2016 10


Operator Properties


class: PPass

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class: AlwaysTrue

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class: distanceReferenceTarget

.Radius1 (Radius_1) : float

.Radius2 (Radius_2) : float

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class: InGroup

.Group : maxObject

.Subtree : boolean

.Invert : boolean

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class: InMesh

.Subtree : boolean

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class: lightReferenceTarget

.Threshold : float

.UseColor (Use_Color) : boolean

.Color : RGB color

.Variation : percent

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class: particleAgeReferenceTarget

.Type : integer

.Time1 (Time_1) : percent

.Time2 : percent

.AbsoluteTime1 (Absolute_Time_1) : integer

.AbsoluteTime2 (Absolute_Time_2) : integer

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class: StdCollisionReferenceTarget

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class: Threshold

.Threshold1 (Threshold_1) : float

.Threshold2 (Threshold_2) : float

.Inside : boolean

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class: TimeInterval

.Start (Start_Frame) : integer

.End (End_Frame) : integer

.Invert : boolean

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class: ABomb

.CenterDrift (Center_Drift) : float

.CenterDriftVariation (Center_Drift_Variation) : percent

.DirectionDrift (Direction_Drift) : float

.DirectionDriftVariation (Direction_Drift_Variation) : percent

.WhirlSpeed (Whirl_Speed) : float

.WhirlVariation (Whirl_Speed_Variation) : percent

.WhirlLifeVariation (Whirl_Life_Variation) : percent

.Friction : percent

.ParticleFriction (Particle_Friction) : float

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class: alignment

.Type : integer

.Source : integer

.Laziness : float

.Invert : boolean

.Variation : angle

.Direction (User_Direction) : point3

.XRotation : angle

.YRotation : angle

.ZRotation : angle

.XLimits : boolean

.XFrom : angle

.XTo : angle

.XSlideFactor (XSlide_Factor) : maxObject

.YLimits : boolean

.YFrom : angle

.YTo : angle

.YSlideFactor (YSlide_Factor) : maxObject

.ZLimits : boolean

.ZFrom : angle

.ZTo : angle

.ZSlideFactor (ZSlide_Factor) : maxObject

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class: BubbleMotion

.Amplitude : float

.AmplitudeVariation (Amplitude_Variation) : percent

.Period : float

.PeriodVariation (Period_Variation) : percent

.PhaseVariation (Phase_Variation) : angle

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class: DataChannel

.Data_Channel : float

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class: groupReferenceTarget

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class: MAXScriptReferenceTarget

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class: Mass

.Mass : float

.Variation : percent

.SizeAsMass (Size_As_Mass) : boolean

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class: Memory

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class: ParamBlockReferenceTarget

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class: ParticleData

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class: ParticleDie

.DieInTime (Die_In_Frame) : integer

.Variation : percent

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class: position

.Position : point3

.Variation : worldUnits

.EvaluationType : integer

.Position

.Variation

.EvaluationType

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class: scaleReferenceTarget

.ScaleFactor (Scale_Factor) : percent

.Variation : percent

.XScale : percent

.YScale : percent

.ZScale : percent

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class: SetAlignment

.XRotation (X_Rotation) : angle

.YRotation (Y_Rotation) : angle

.ZRotation (Z_Rotation) : angle

.XVariation (X_Variation) : angle

.YVariation (Y_Variation) : angle

.ZVariation (Z_Variation) : angle

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class: size

.Size : float

.Variation : percent

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class: velocityReferenceTarget

.Type : integer

.Speed : float

.SpeedVariation (Speed_Variation) : percent

.Direction : point3

.DirectionVariation (Direction_Variation) : angle

.EvaluationType (Evaluation_Type) : integer

.PerSecond (Per_Second) : boolean

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class: ViewportColor

.Gradient : maxObject

.Min (Min_Value) : float

.Max (Max_Value) : float

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class: BringTo

.EvaluationTime (Frames) : integer

.SmoothSticking (Smooth_Sticking) : float

.Type : integer

.SoftStart (Soft_Start) : float

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class: Follow

.Type : integer

.Speed1 : float

.Speed1PositionDependence (Speed1_Position_Dependence) : float

.Speed1PLifeGradient (Speed1_Particle_Life_Gradient) : maxObject

.Catch1 : float

.Catch1PositionDependence (Catch1_Position_Dependence) : float

.Speed2 : float

.Speed2Variation (Speed_Variation) : percent

.Speed2PositionDependence (Speed2_Position_Dependence) : float

.Catch2 : float

.Catch2Variation (Catch2_Variation) : percent

.Catch2PositionDependence (Catch2_Position_Dependence) : float

.StartTime (Start_Time) : integer

.StartVariation (Start_Variation) : integer

.PositionScale (Position_Scale) : float

.FollowAtTime (Follow_At_Time) : boolean

.NodeRotation (Node_Rotation) : boolean

.NodeAlignment (Node_Alignment) : boolean

.FollowType (Follow_Type) : integer

.PositionType (Position_Type) : integer

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class: ForceReferenceTarget

.Strength : worldUnits

.StrengthVariation (Strength_Variation) : percent

.Decay1 (Decay_1) : worldUnits

.Decay2 (Decay_2) : worldUnits

.Type : integer

.Fov : angle

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class: freezeReferenceTarget

.FreezingFactor (Freezing_Factor) : percent

.Variation : percent

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class: Friction

.Friction : float

.RotationFriction (Rotation_Friction) : float

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class: MotionInherit

.Inheritance : percent

.MotionVariation (Motion_Variation) : percent

.RotationInheritance (Rotation_Inheritance) : percent

.RotationVariation (Rotation_Variation) : percent

.DirectionVariation (Direction_Variation) : angle

.DistanceType (Distance_Type) : integer

.Radius : float

.RadiusGradient (Radius_Gradient) : maxObject

.CylinderAxis (Cylinder_Axis) : integer

.CylinderHeight (Cylinder_Height) : float

.HeightGradient (Height_Gradient) : maxObject

.ScaleGradient (Scale_Gradient) : maxObject

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class: Orbit

.Speed : float

.AngleSpeed (Angle_Speed) : boolean

.SpeedVariation (Speed_Variation) : percent

.Phase : angle

.PhaseVariation (Phase_Variation) : angle

.Distance : worldUnits

.DistanceVariation (Distance_Variation) : worldUnits

.AlignmentVariation (Alignment_Variation) : angle

.PositionVariation (Position_Variation) : worldUnits

.CenterVariation (Center_Variation) : worldUnits

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class: PAttach

.Type : integer

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class: PathFollow

.Type : integer

.StartPosition (Start_Position) : worldUnits

.StartPositionVariation (Start_Position_Variation) : worldUnits

.Distance : float

.DistanceVariation (Distance_Variation) : percent

.Rotation : angle

.RotationVariation (Rotation_Variation) : angle

.SpeedType (Speed_Type) : integer

.Speed : float

.SpeedVariation (Speed_Variation) : percent

.VerticalAxis (Vertical_Axis) : integer

.PathAxis (Path_Axis) : integer

.InvertVerticalAxis (Invert_Vertical_Axis) : boolean

.InvertPathAxis (Invert_Path_Axis) : boolean

.MultiDistanceType (Multi_Distance_Type) : integer

.MultiDistance (Multi_Distance) : float

.MultiDistanceVariation (Multi_Distance_Variation) : percent

.MultiConnect (Multi_Connect) : boolean

.AlignmentOnOff : boolean

.Path (Controller) : maxObject array

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class: PhysX

.SizeAsMass (Size_As_Mass) : boolean

.Optimize (Floor_Optimize) : boolean

.FRestitution (Floor_Restitution) : percent

.FDynamicFriction (Floor_Dynamic_Friction) : percent

.FStaticFriction (Floor_Friction) : percent

.FSkinType (Floor_Skintype) : integer

.OptimizeParameter (Optimize_Parameter) : maxObject

.Play : integer

.RecordFile (Record_File) : filename

.RecordMode (Record_Mode) : integer

.RecordFrom (Record_From) : integer

.RecordTo (Record_To) : integer

.Physics (Physics_Parameter) : maxObject

.NumFaces (Optimize_Num_Faces) : integer

.Facethreshold (Optimize_Face_Threshold) : angle

.Edgethreshold (Optimize_Edges_Threshold) : angle

.Bias (Optimize_Bias) : float

.MaxEdgeLength (Optimize_Max_Edges) : float

.PreserveSmooth (Optimize_Preserves_Smooth) : boolean

.SolverIteration (Physics_Solver_Iteration) : integer

.VelocityThreshold (Physics_Velocity_Threshold) : float

.RotationThreshold (Physics_Rotation_Threshold) : angle

.ActivateAll (Activate) : boolean

.SkinWidth (Skin_Width) : float

.BounceThresh (Bounce_Thresh) : float

.MaxAngularVelocity (Max_Angular_Velocity) : float

.PenaltyForce (Penalty_Force) : float

.UseHardware (Use_Hardware) : boolean

.MaxParticle (Max_Particles) : integer

.ParticlesPerUnit (Particle_Per_Unit) : float

.Density : float

.RadiusMultiplier (Radius_Multiplier) : float

.Stiffness : float

.Viscosity : float

.Damping : float

.StaticRestitution (Static_Restitution) : percent

.StaticAdhesion (Static_Adhesion) : percent

.DynamicRestitution (Dynamic_Restitution) : percent

.DynamicAdhesion (Dynamic_Adhesion) : percent

.ReactionSmoothing (Reaction_Smoothing) : percent

.ReactionScaling (Reaction_Scaling) : float

.SimulationMode (Simulation_Mode) : integer

.StaticCollision (Static_Collision) : boolean

.DynamicCollision (Dynamic_Collision) : boolean

.DynamicActorReaction (Dynamic_Actor_Reaction) : boolean

.Force : float

.ForceDirection (Force_Direction) : point3

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class: PositionFollow

.Type : integer

.Speed : float

.SpeedUp (Speed_Up) : percent

.Laziness : percent

.XOffset (X_Offset) : float

.YOffset (Y_Offset) : float

.ZOffset (Z_Offset) : float

.XLock (X_Locked) : boolean

.YLock (Y_Locked) : boolean

.ZLock (Z_Locked) : boolean

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class: RepBounce

.Repulsion : float

.Bounce : float

.Elasticity : float

.Mass : float

.Rotation : float

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class: Rolling

.Type : integer

.Source : integer

.Stretch : float

.Laziness : float

.Invert : boolean

.Axis : point3

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class: ShapeCollision

.VoxelGrid (Voxel_Grid) : integer

.EdgeSamples (Edge_Samples) : integer

.Optimize : boolean

.Elasticity : percent

.DynamicFriction (Dynamic_Friction) : percent

.StaticFriction (Static_Friction) : percent

.VelocityFriction (Velocity_Friction) : percent

.SizeAsMass (Size_As_Mass) : boolean

.FVoxelGrid (Floor_Voxel_Grid) : integer

.Optimize (Floor_Optimize) : boolean

.FElasticity (Floor_Elasticity) : percent

.FDynamicFriction (Floor_Dynamic_Friction) : percent

.FStaticFriction (Create_Condition_M) : percent

.Optimize0 (No_Help_File_Foud) : maxObject

.Play : integer

.RecordFile (Record_File) : filename

.RecordMode (Record_Mode) : integer

.RecordFrom (Record_From) : integer

.RecordTo (Record_To) : integer

.RedrawViews (Redraw_Views) : boolean

.Physics : maxObject

.NumFaces (Num_Faces) : integer

.Facethreshold (Face_Threshold) : angle

.Edgethreshold (Face_Threshold) : angle

.Bias : float

.MaxEdgeLength (Max_Edge_Length) : float

.PreserveSmooth (Preserve_Smooth_Boundaries) : boolean

.CollisionIteration (Collision_Iteration) : integer

.ContactIteration (Contact_Iteration) : integer

.DeactivationTime (Deactivation_Time) : float

.VelocityThreshold (Velocity_Threshold) : float

.RotationThreshold (Rotation_Threshold) : angle

.ContactType (Contact_Evaluation_Type) : integer

.ActivateAll (Activate_All) : boolean

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class: ShapeJoint

.JointType (Joint_Type) : integer

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class: spinReferenceTarget

.AttackTime (Evaluation_Time) : integer

.SpinTime (Time) : float

.SpinTimeVariation (Time_Variation) : float

.Phase : float

.PhaseVariation (Phase_Variation) : float

.BearingFriction (Friction) : float

.SpeedDependence (Speed_Dependence) : float

.SizeDependence (Size_Dependence) : float

.SpinAxisType (Spin_Axis_Type) : integer

.Axis : point3

.AxisVariation (Axis_Variation) : float

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class: StdCollision

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class: StdForce

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class: SurfaceFollow

.Distance : worldUnits

.DistanceVariation (Distance_Variation) : percent

.VerticalAxis (Vertical_Axis) : integer

.TravelAxis (Travel_Axis) : integer

.InvertVerticalAxis (Vertical_Axis_Invert) : boolean

.InvertTravelAxis (Travel_Axis_Invert) : boolean

.AlignmentSpeed (Alignment_Speed) : float

.Sublenght (Sub_Sample_Length) : worldUnits

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class: UDeflectorReferenceTarget

.Bounce : float

.Bounce_Energy : float

.Bounce_Variation : float

.Along_Surface : float

.Chaos : float

.Friction : float

.Vel_Inheritance : float

.Collistion_Type : float

.Offset_Type : float

.Offset : float

.Offset_Variation : float

.Event_Only : float

.UVWChannel : float

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class: Born

.Type : integer

.Count : integer

.Rate : float

.Shot : integer

.LifeSpan (Life_Span) : integer

.LifeVariation (Life_Variation) : percent

.RandomSeed (Random_Seed) : integer

.PerCall (Per_Call) : boolean

.Type

.Count

.Rate

.Shot

.Life_Span

.Life_Variation

.Random_Seed

.Per_Call

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class: LayerToParticle

.Layer (LayerString) : string

.Node (NodeString) : string

.Tracking : integer

.InstanceShape : boolean

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class: LayerToParticleData

.LayerToParticle : maxObject

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class: MatterWaves

.Fire : boolean

.Attack : float

.Sustain : float

.AttackSustainGradient (Attack___Sustain_Gradient) : maxObject

.Count : integer

.Rate : float

.Shot : integer

.Type (Birth_Type) : integer

.PerEmitter (Per_Emitter) : boolean

.PerEmitterActivation (Per_Emitter_Activation) : boolean

.LifeSpan (Life_Span) : float

.LifeVariation (Life_Variation) : percent

.LifeMaskGradient (Life_Mask_Gradient) : maxObject

.LifeMask (Life_Mask) : texturemap

.LifeMaskON (Life_Mask_ON) : boolean

.Speed : float

.SpeedVariation (Speed_Variation) : percent

.SpeedMaskGradient (Speed_Mask_Gradient) : maxObject

.SpeedMask (Speed_Mask) : texturemap

.SpeedMaskON (Speed_Mask_ON) : boolean

.SpeedSizeDependensOn (Speed_Sizedependence_On) : boolean

.SpeedSizeDependens (Speed_Sizedependence) : float

.Size : float

.SizeVariation (Size_Variation) : percent

.SizeMaskGradient (Size_Mask_Gradient) : maxObject

.SizeMask (Size_Mask) : texturemap

.SizeMaskON (Size_Mask_ON) : boolean

.Distance : float

.DistanceVariation (Distance_Variation) : percent

.DistanceMaskGradient (Distance_Mask_Gradient) : maxObject

.DistanceMask (Distance_Mask) : texturemap

.DistanceMaskON (Distance_Mask_ON) : boolean

.DistanceDirection (Distance_Direction) : integer

.MotionInheritance (Motion_Inheritance) : percent

.MotionInheritanceVariation (Motion_Inheritance_Variation) : percent

.RotationInheritance (Rotation_Inheritance) : percent

.RotationInheritanceVariation (Rotation_Inheritance_Variation) : percent

.InViewport (In_Viewport) : float

.RandomSeed (Random_Seed) : integer

.EmitterMask (Emitter_Mask) : texturemap

.EmitterMaskON (Emitter_Mask_ON) : boolean

.UseMaterialID (Use_Material_ID) : boolean

.MaterialID (Material_ID) : integer

.UseSmoothingGroup (Use_Smoothing_Group) : boolean

.Smoothing_Group : integer

.UseSelectedFaces (Use_Selected_Faces) : boolean

.FaceReduce (Face_Reduce) : integer

.UseUVChannel (Use_UV_Channel) : boolean

.UVChannel (UV_Channel) : integer

.ClipUV (Clip_UV) : boolean

.UEmitter (U_Emitter) : integer

.VEmitter (V_Emitter) : integer

.RandomDistribution (Random_Distribution) : boolean

.URandom (U_Random) : percent

.VRandom (V_Random) : percent

.ShowEmitter (Show_Emitter) : boolean

.UseActiveEmittersOnly (Use_Active_Emitter_Only) : boolean

.Emit_Direction : integer

.DirectionMask (Direction_Mask) : texturemap

.DirectionMaskON (Direction_Mask_ON) : boolean

.DirectionMaskIntensity (Direction_Mask_Intensity) : float

.MaxEmitAngle (Max_Emit_Angle) : float

.DirectionVariation (Direction_Variation) : float

.UseMaterial (Use_Material) : boolean

.UseLights (Use_Lights) : boolean

.Threshold : float

.UseColor (Use_Color) : boolean

.Color : RGB color

.ColorVariation (Color_Variation) : float

.ManuelUpdate (Manuel_Update) : boolean

.MaskPreviews (Mask_Previews) : boolean

.ParticleAxis (Particle_Axis) : integer

.Invert : boolean

.AxisRotation (Axis_Rotation) : float

.Type : integer

.Variation : float

.Direction : point3

.ColorChannel (Color_Channel) : integer

.MapChannel (Map_Channel) : integer

.UVWChannel (UVW_Channel) : integer

.ObjectPositionChannel (Object_Position_Channel) : integer

.ColorChannel (World_Position_Channel) : integer

.Globals : maxObject

.Emitter : maxObject

.BirthAlignment (Birth_Alignment) : maxObject

.Show : maxObject

.WriteToDataChannel (Write_To_Data_Channel) : maxObject

.Fire : float

.Attack

.Sustain

.Count

.Rate

.Shot

.Birth_Type

.Per_Emitter

.Per_Emitter_Activation

.Life_Span

.Life_Variation

.Life_Mask_ON

.Speed

.Speed_Variation

.Speed_Mask_ON

.Speed_Sizedependence_On

.Speed_Sizedependence

.Size

.Size_Variation

.Size_Mask_ON

.Distance

.Distance_Variation

.Distance_Mask_ON

.Distance_Direction

.Motion_Inheritance

.Motion_Inheritance_Variation

.Rotation_Inheritance

.Rotation_Inheritance_Variation

.In_Viewport

.Random_Seed

.Emitter_Mask_ON

.Use_Material_ID

.Material_ID

.Use_Smoothing_Group

.Smoothing_Group

.Use_Selected_Faces

.Face_Reduce

.Use_UV_Channel

.UV_Channel

.Clip_UV

.U_Emitter

.V_Emitter

.Random_Distribution

.U_Random

.V_Random

.Show_Emitter

.Use_Active_Emitter_Only

.Emit_Direction

.Direction_Mask_ON

.Direction_Mask_Intensity

.Max_Emit_Angle

.Direction_Variation

.Use_Material

.Use_Lights

.Threshold

.Use_Color

.Color

.Color_Variation

.Manuel_Update

.Particle_Axis

.Axis_Rotation

.Type

.Variation

.Direction

.Color_Channel

.Map_Channel

.UVW_Channel

.Object_Position_Channel

.World_Position_Channel

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class: ObjToParticle

.RandomSeed (Random_Seed) : integer

.JointCode (Joint_Code) : integer

.JointUselight (Joint_Use_Light) : boolean

.Lights (Joint_Light) : node array

.ShapeCollision (Joint_Collision) : maxObject

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class: ParticleDraw

.Type : integer

.Radius : float

.Count : integer

.PainterCount (Painter_Count) : float

.PainterDepthVariation (Painter_Depth_Variation) : percent

.LifeSpan (Life_Span) : integer

.LifeVariation (Life_Variation) : percent

.RandomSeed (Random_Seed) : integer

.ExpandStart (Expand_Start_Time) : integer

.ExpandLength (Expand_Range_Length) : integer

.ExpandLength (Frame_Offset) : integer

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class: PositionBorn

.Type : integer

.Count : integer

.Rate : float

.Shot : integer

.LifeSpan (Life_Span) : integer

.LifeVariation (Life_Variation) : percent

.Speed : worldUnits

.SpeedVariation (Speed_Variation) : percent

.Direction : point3

.DirectionVariation (Direction_Variation) : float

.Size : worldUnits

.SizeVariation (Size_Variation) : percent

.Mass : float

.MassVariation (Mass_Variation) : percent

.Distance : worldUnits

.DistanceVariation (Distance_Variation) : percent

.RandomSeed (Random_Seed) : integer

.PerCall (Per_Call) : boolean

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class: snapshotReferenceTarget

.SourcePGroup (SourceGroup) : maxObject

.IncludeSubGroups : boolean

.KillSource : boolean

.TargetPGroup (TargetGroup) : maxObject

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class: TrailBorn

.Distance : worldUnits

.DistanceVar (DistanceVariation) : float

.Quality : float

.MaxSegments : integer

.MaxLength : worldUnits

.MaxLengthVar (MaxLengthVariation) : float

.RandomSeed : integer

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class: VertToParticle

.JointType (Type) : integer

.KS : float

.KD : float

.VolumeSamples (Volume_Samples) : integer

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class: GeomInstance

.RenderInstance (finalRender_Instance) : boolean

.UseSubtreeAlso (Use_Subtree) : boolean

.NormalizeType (Normalize_Type) : integer

.NormalizeSize (Normalize_Size) : float

.OffsetType (Offset_Type) : integer

.FrameOffset (Frame_Offset) : integer

.SecondPerSpeed (Second_Per_Speed) : float

.RotationRadius (Rotation_Radius) : float

.CycleFrames (Cycle_Frames) : integer

.CharacterAxis (Character_Axis) : integer

.InvertAxis (Axis_Invert) : boolean

.Rotation : angle

.AnimationTreeMasterSpeed (Master_Speed) : float

.AnimationTreeMasterSpeedVariation (Master_Speed_Variation) : percent

.AnimationTreeStart (Start) : integer

.AnimationTreeEnd (End) : integer

.AnimationTreePlaybackSpeed (Playback_Speed) : float

.AnimationTreePlaybackSpeedVariation (Playback_Speed_Variation) : percent

.AnimationTreeProbability (Probability) : float

.AnimationTreeInterruptible (Interruptible) : boolean

.OneTurn (One_Turn_Guaranteed) : boolean

.AnimationTreeSeed (Ainimation_Tree_Random_Seed) : integer

.TPMulti_SubMtlSeed (TP_Multi_Sub_Mtl_Random_Seed) : integer

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class: ImplicitShape

.Type : integer

.Scale : float

.IsoValue : float

.MeshSmoothing : float

.MeshSmoothingIteration (MeshSmoothingIterations) : integer

.PositionSmoothing : float

.PositionSmoothingIteration (PositionSmoothingIterations) : integer

.MaxFieldValue : float

.VertexMerge : float

.StretchFactor : float

.SquishFactor : float

.Neighbourhood : worldUnits

.LowVelocity : float

.HighVelocity : float

.ResolutionView : float

.ResolutionRender : float

.Material : material

.DataChannelUVW : integer

.DataChannelUVWMapID : integer

.DataChannelColor : integer

.DataChannelColorMapID : integer

.DataChannelVector : integer

.DataChannelVectorMapID : integer

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class: MetaShape

.Size : float

.Tension : float

.Variation : percent

.CoarsenessRender (Coarseness_Render) : float

.CoarsenessView (Coarseness_View) : float

.RelativeCoarseness (Relative_Coarseness) : boolean

.UseMesh (Use_Mesh) : boolean

.LargeDataOptimation (Large_Data_Optimation) : boolean

.Material : material

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class: ShapeBlend

.BlendTime (Blend_Time) : integer

.InBlendGradient (In_Blend_Gradient) : maxObject

.OutBlendGradient (Out_Blend_Gradient) : maxObject

____________________________________________

class: StdShape

.StandartParticle_Shape : float

.MappingType : float

.Time : float

.Distance : float

.Material : float

.RenderInstance : float

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class: Blurp

.Animation_Phase : float

.Fragmentation

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class: Fragment

.FragmentationMask (Fragmentation_Mask) : texturemap

.FragmentationMaskON (Mask_ON) : boolean

.MaskGradient (Fragmentation_Gradient) : maxObject

.Threshold : float

.Variation : percent

.UseLight (Use_Light) : boolean

.NoneFragments (None_Fragments) : boolean

.BreakVisibleEdgesOnly (Break_Visible_Edges_Only) : boolean

.Type : integer

.SmoothingAngle (Smoothing_Angle) : angle

.SmoothingRadius (Smoothing_Radius) : percent

.FromTo (From_To) : integer

.Count : integer

.Randomseed : integer

.LifeSpan (Life_Span) : integer

.LifeVariation (Life_Variation) : percent

.Speed : float

.SpeedVariation (Speed_Variation) : percent

.MotionInheritance (Motion_Inheritance) : percent

.MotionInheritanceTracking (Track_Motion_Inheritance) : boolean

.Thickness : percent

.Segments : integer

.ThicknessSizeDependence (Thickness_Size_Dependence) : boolean

.ThicknessExcludeClosed (Thickness_Exclude_Closed_Fragments) : boolean

.OutsideID (Outside_ID) : integer

.EdgesID (Edges_ID) : integer

.BacksideID (Backside_ID) : integer

.AlignmentCorrection (Alignment_Correction) : boolean

.RemainingType (Remaining_Type) : integer

.RThickness : percent

.RSegments : integer

.ROutsideID (ROutside_ID) : integer

.REdgesID (REdges_ID) : integer

.RBacksideID (RBackside_ID) : integer

.AllFacesFraggedThenDie (All_Faces_Fragged_then_Die) : boolean

.Tessellate : maxObject

.SpreadGradient (Spread_Gradient) : maxObject

.CrackSpreading (Crack_Spread) : worldUnits

.SpreadTime (Spread_Time) : integer

.On : boolean

.FaceType (Face_Type) : integer

.Type : integer

.Tension : float

.Iteration : integer

.Update : integer

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class: HFragmenter

.ActivationCode (Activation_Code) : integer

.ActivationValue (Activation) : float

.JointBreakCode (Joint_Break_Code) : integer

.JointUselight (Joint_UseLight) : boolean

.Thickness : float

.Segments : integer

.OutsideID (Outside_Mtl_ID) : integer

.EdgesID (Edge_Mtl_ID) : integer

.BacksideID (Backside_Mtl_ID) : integer

.ShapeCollision (Collision) : maxObject

.ActivationMap (Activation_Map) : texturemap

.ActivationMapMultiply (Activation_Map_Multiply) : float

.ActivationUseLight (Activation_Use_Light) : boolean

.ActivationSpreadingSize (Activation_Spreading_Size) : worldUnits

.ActivationSpreadTime (Activation_Spreading_Time) : integer

.ActivationSpreadGradient (Activation_Spreading_Gradient) : maxObject

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class: CameraMapReferenceTarget

.camera : node

.MapChannel (Map_Channel) : integer

.PGroup : maxObject

.PGroupSub (PGroupUseSubtree) : boolean

____________________________________________

class: MaterialTime

.MaterialTime (Material_Time) : integer

.Type : integer

____________________________________________

class: PaintReferenceTarget

.Scale : float

.Scale_Time : float

.Scale_Gradient

.Blend_Time : float

.Time_Blend_Gradient

.Remove_Time : float

.Mapping_Source : float

.Blend_Type : float

.Blend_Gradient

.Collision_Type : float

.Collision_Offset : float

.Offset_Value : float

.Color : point3

.Ignore_Mtl_ID : float

.UVW_Channel : float

____________________________________________

class: ShapeMaterial

.Material : material

____________________________________________

class: Iterator

.Count : integer

____________________________________________

class: PPass

____________________________________________

class: PPassAB

.Type : integer

.Distance : float

.Outside : boolean

.OnlyTheNearest (Only_The_Nearest) : boolean

.OnlyTheWidest (Only_The_Widest) : boolean

____________________________________________

class: PPassString

.Group (GroupString) : string

____________________________________________

class: PSearch

.Subtree (Use_SubTree) : boolean

.Radius : worldUnits

.Lookahead : boolean

____________________________________________

class: PSelection

.ParticleIDs (Particle_IDs) : int array

.ParticleUniqueIDs (Particle_Unique_IDs) : int array

____________________________________________

class: AlembicExportReferenceTarget

.Group : maxObject array

.SubGroups (Use_Subgroup) : boolean

.RecordFile (FileName) : filename

.Mode : integer

.From : integer

.To : integer

.SubSamples : integer

.RedrawViews (RedrawViewport) : boolean

.UpdateMode (Record) : integer

.ExportMode (Source) : integer

.FileMode : integer

.StorageFormat : integer

.ChanVelocity : boolean

.ChanSpin : boolean

.ChanAge : boolean

.ChanLifespan : boolean

.ChanAlignment : boolean

.ChanMass : boolean

.ChanSize : boolean

.ChanScale : boolean

.ChanShape : boolean

.ChanDataChannel (ChanDateChannel) : boolean

____________________________________________

class: Export

.Mode : integer

.Quality : percent

.From : integer

.To : integer

.ScaleWithoutSize (Scale_Without_Size) : boolean

____________________________________________

class: ParticleToObj

.Update_Per_Turn : float

____________________________________________

class: CollisionMap

.RecordFile (Record_File) : string

.RecordMode (Record_Mode) : integer

.RecordFrom (Record_From) : integer

.RecordTo (Record_To) : integer

.SubSamples (Record_Sub_Samples) : integer

.MaterialID (Material_ID) : integer

.UVChannel (UV_Channel) : integer

.ScanDepth (Scan_Depth) : float

.MapWidth (Map_Width) : integer

.MapHeight (Map_Height) : integer

.RedrawViews (Record_Redraw) : boolean

.Record (Record_Viewport_Render) : integer

.AutoInRender (Auto_Record_In_Render) : boolean

.BlowUp (Blow_Up) : boolean

.BlowUpSpeed (Blow_Up_Speed) : float

.ResetMapPerFrame (Reset_Map_Per_Frame) : boolean

.Wetmap : boolean

.WetFadeIn : float

.WetFadeOut : float

____________________________________________

class: ClearRef

.Type : integer

____________________________________________

class: GetRef

.Type : integer

____________________________________________

class: SetRef

____________________________________________

class: VolumeActivate

.InputPositionType (Input_Position_Type) : integer

____________________________________________

class: VolumeBreak

.PGroup : maxObject

.Activate : percent

.ActivateDirection (Activate_Direction) : integer

.Map : texturemap

.MapOn (Map_On) : boolean

.MapThreshold (Map_Threshold) : float

.LightOn (Light_On) : boolean

.LightThreshold (Light_Threshold) : float

.HelperOn (Helper_On) : boolean

.HelperThreshold (Helper_Threshold) : worldUnits

.HelperPGroup (Helper_PGroup) : maxObject

.SpreadingSize (Spreading_Size) : percent

.SpreadTime (Spreading_Time) : integer

.SpreadGradient (Spreading_Gradient) : maxObject

.Speed : worldUnits

.SpeedVariation (Speed_Variation) : percent

.SpeedDirection (Direction) : integer

.SpeedDirectionVariation (Direction_Variation) : angle

.PGroup (VB_PGroup) : maxObject

.VB_Raster : percent

.VB_Density : integer

.VB_Seed (VB_Random_Seed) : integer

.VB_Material (VB_Material_ID) : integer

.VB_MaxChunks (VB_Max_Chunks) : integer

.VB_ZSnap (VB_Z_Snap) : percent

.VB_WeldDistance (Weld_Distance) : percent

.VB_Scale : point3

.Randomseed (Random_Seed) : integer

.MaxRecursion (Max_Recursion) : integer

.RO_VB_MaterialID (RoVbMaterialID) : boolean

.RO_Tesselate (RoTesselate) : integer

.RO_Noise (RoNoise) : boolean

.RO_EvalType (RoEvalType) : integer

.RO_Roughness (RoOffset) : float

.RO_Map (RoMap) : texturemap

.RO_NormalWaterline (RoMapGrayCenter) : float

.RO_Differential (Ro_DifferentialDist) : float

.RO_MapScale (RoMapScale) : float

.RO_Optimize (RoOptimize) : boolean

.RO_OptNumFaces (RoOptNumFaces) : integer

.RO_OptFacethreshold (RoOptFaceThreshold) : angle

.RO_OptEdgethreshold (RoOptEgeThreshold) : angle

.RO_OptBias (RoOptBias) : float

.RO_OptMaxEdgeLength (RoOptMaxEdgeLength) : float

.RO_OptPreserveSmooth (RoOptPreserveSmooth) : boolean

.RO_AutoSmooth (RoAutosmooth) : boolean

.RO_AutoSmoothThreshold (RoAutosmoothThreshold) : angle

.RO_Mask (RoMask) : boolean

.RO_MaskChan (RoMaskChan) : integer

____________________________________________

class: VolumeCell

.InputPositionType (Input_Position_Type) : integer

____________________________________________

class: BTJoint

.JointType (Type) : integer

____________________________________________

class: BTJointCounter

.Which : integer

____________________________________________

class: BTJointData

.JointType (Type) : integer

____________________________________________

class: BTParticle

.PositionIteration (S_Position_Iteration) : integer

.TimeScale (S_Time_Scale) : float

.CollisionMargin (Margin) : worldUnits

.CollisionFriction (S_Dynamic_Friction) : float

.ContactHardness (S_Rigid_Contact_Hardness) : float

____________________________________________

class: BTParticleData

____________________________________________

class: BTRigidBody

.Shape : integer

.State : integer

.Restitution : percent

.Friction : percent

.SleepVelocityThreshold (Sleep_Speed_Threshold) : float

.SleepRotationThreshold (Sleep_Spin_Threshold) : float

.Margin : worldUnits

____________________________________________

class: BTRigidBodyData

____________________________________________

class: BTRope

.Steps : integer

.LinearStiffness (Rope_Linear_Stiffness) : float

.Damping (Rope_Damping) : float

.Margin : worldUnits

.AnchorHardness (Rope_Anchor_Hardness) : float

.RigidHardness (Rigid_Hardness) : float

.Iteration (Rope_Iteration) : integer

.FixedStart (Fixed_Start) : boolean

.FixedEnd (Fixed_End) : boolean

.AutoBreakThreshold (Automatic_Breaking) : float

.AutoBreakPosition (Automatic_Breaking_Position) : float

.RopeAutoBreakZoing (Automatic_Breaking_Zoing) : float

.AnchorFromParticle (Anchor_From_Particle) : boolean

.AnchorToParticle (Anchor_To_Particle) : boolean

.MeshType (Mesh_Hull) : integer

.MeshThickness (Mesh_Thickness) : worldUnits

.MeshRotation (Mesh_Rotation) : angle

.MeshSteps (Mesh_Steps) : integer

.MeshSides (Mesh_Sides) : integer

.MeshTwist (Mesh_Twist) : float

.MeshConstriction (Mesh_Constriction) : percent

.MeshConstrictionRate (Mesh_Constriction_Rate) : float

.MeshMapCoordinates (Mesh_Generate_Mapping) : boolean

.MeshAutoSmooth (Mesh_Autosmooth) : boolean

.MeshSmoothThreshold (Mesh_Smoothing_Threshold) : angle

____________________________________________

class: BTRopeData

____________________________________________

class: BTRopeImport

.ShapeObjects : node array

.NodesMtlOffset (Nodes_MtlOffset) : int array

.LinearStiffness (Rope_Linear_Stiffness) : float

.Damping (Rope_Damping) : float

.Margin : worldUnits

.AnchorHardness (Rope_Anchor_Hardness) : float

.RigidHardness (Rigid_Hardness) : float

.Iteration (Rope_Iteration) : integer

.FixedStart (Fixed_Start) : boolean

.FixedEnd (Fixed_End) : boolean

.AutoBreakThreshold (Automatic_Breaking) : float

.AutoBreakPosition (Automatic_Breaking_Position) : float

.RopeAutoBreakZoing (Automatic_Breaking_Zoing) : float

.MeshType (Mesh_Hull) : integer

.MeshThickness (Mesh_Thickness) : worldUnits

.MeshRotation (Mesh_Rotation) : angle

.MeshSteps (Mesh_Steps) : integer

.MeshSides (Mesh_Sides) : integer

.MeshTwist (Mesh_Twist) : float

.MeshConstriction (Mesh_Constriction) : percent

.MeshConstrictionRate (Mesh_Constriction_Rate) : float

.MeshMapCoordinates (Mesh_Generate_Mapping) : boolean

.MeshAutoSmooth (Mesh_Autosmooth) : boolean

.MeshSmoothThreshold (Mesh_Smoothing_Threshold) : angle

____________________________________________

class: BTSoftBody

.PullStiffness : float

.PushStiffness : float

.Damping : float

.ShapeMatching : float

.VolumeConversation (VolumeConservation) : float

.Pressure : float

.GlobalFriction (Friction) : float

.Plasticity (Plastic) : float

.PlasticityThreshold (PlasticThreshold) : float

.Autobreak : float

.AutobreakMappingChannel (BreakabilityMapID) : integer

.AutobreakMask : texturemap

.AutobreakCollision : boolean

.TimeScale : float

.PositionIteration : integer

.BendingConstraints (S_Bending_Contraints) : integer

.BendingPullStiffness : float

.BendingPushStiffness : float

.ClusterType : integer

.ClusterCount (Cluster) : integer

.ClusterIteration : integer

.Margin : worldUnits

.CollisionFriction : float

.CotactHardness (ContactHardness) : float

.AnchorHardness : float

.SelfCollision : boolean

.AeroModel : integer

.AeroLift : float

.AeroDrag : float

.AeroWind : point3

____________________________________________

class: BTSoftBodyData

____________________________________________

class: BTVehicle

.Nodes : node array

.NodesMtlOffset (Nodes_MtlOffset) : int array

.Steer : float

.RotationAxis (Rotation_Axis) : integer

.RotationFriction (Rotation_Friction) : float

.SuspensionAxis (Damper_Axis) : integer

.DamperLength (Damper_Height) : worldUnits

.DamperStiffness (Damper_Spring) : float

.DamperDamping (Damper_Spring_Damping) : float

.DamperCompression (Damper_Compression) : float

.DamperMaxTravel (Damper_Max_Travel) : float

.DamperMaxForce (Damper_Max_Force) : float

.FrictionSlip (Friction_Slip) : float

.RollingInfluence (Rolling_Influence) : float

.WheelLocked (Locked) : integer

.Drive : integer

.Speed : float

.BodyMass (Tractor_Body_Mass) : float

.WheelMass (Tractor_Wheel_Mass) : float

.TrailerBodyMass (Trailer_Body_Mass) : float

.TrailerWheelMass (Trailer_Wheel_Mass) : float

.TrailerRotationAxis (Trailer_Rotation_Axis) : integer

.TrailerRotationFriction (Trailer_Rotation_Friction) : float

.TrailerSuspensionAxis (Trailer_Damper_Axis) : integer

.TrailerDamperLength (Trailer_Damper_Height) : worldUnits

.TrailerDamperStiffness (Trailer_Damper_Spring) : float

.TrailerDamperDamping (Trailer_Damper_Damping) : float

.TrailerAddTractorFriction (Trailer_Add_Tractor_Friction) : boolean

.TrailerDamperCompression (Trailer_Damper_Compression) : float

.TrailerDamperMaxTravel (Trailer_Damper_Max_Travel) : float

.TrailerDamperMaxForce (Trailer_Damper_Max_Force) : float

.TrailerFrictionSlip (Trailer_Friction_Slip) : float

.TrailerRollingInfluence (Trailer_Rolling_Influence) : float

.RandomSeed (Random_Seed) : integer

.PathStartPosition (Start_Position) : worldUnits

.PathNextDistance (Path_Initial_Distance) : worldUnits

.PathNextDistanceVariation (Path_Initial_Distance_Variation) : percent

____________________________________________

class: BTVehicleData

____________________________________________

class: BulletPhysics

.FloorShape : integer

.FloorRestitution (Floor_Restitution) : percent

.FloorFriction (Floor_Friction) : percent

.Margin (Floor_Margin) : worldUnits

.Iteration : integer

.LinearSlop (Linear_Slop) : worldUnits

.Erp : float

.WarmstartFactor (Warmstart_Factor) : float

.SplitImpulse (Split_Impulse) : boolean

.Warmstarting : boolean

.RandomizeConstraintsOrder (Randomize_Constraints_Order) : boolean

.MultiThreading (Multi_Threading) : boolean

.SizeAsMass (Size_As_Mass) : boolean

.ActivateAll (Activate_All) : boolean

.SoftAirDensity (Soft_Air_Density) : float

.Play : integer

.RecordFile (Record_File) : filename

.RecordMode (Record_Mode) : integer

.RecordFrom (Record_From) : integer

.RecordTo (Record_To) : integer

.RedrawViews (Redraw_Views) : boolean

.UsingDelay (Using_Delay) : integer

.Shape : integer

.State : integer

.Restitution : percent

.Friction : percent

.SleepVelocityThreshold (Sleep_Speed_Threshold) : float

.SleepRotationThreshold (Sleep_Spin_Threshold) : float

.Margin : worldUnits

.RopeLinearStiffness (Rope_Linear_Stiffness) : float

.RopeDamping (Rope_Damping) : float

.RopeAnchorHardness (Rope_Anchor_Hardness) : float

.RopeRigidHardness (Rigid_Hardness) : float

.RopeIteration (Rope_Iteration) : integer

.RopeFixedStart (Fixed_Start) : boolean

.RopeFixedEnd (Fixed_End) : boolean

.RopeAutoBreakThreshold (Automatic_Breaking) : float

.RopeAutoBreakPosition (Automatic_Breaking_Position) : float

.RopeAutoBreakZoing (Automatic_Breaking_Zoing) : float

.RopeMeshType (Mesh_Hull) : integer

.RopeMeshThickness (Mesh_Thickness) : worldUnits

.RopeMeshRotation (Mesh_Rotation) : angle

.RopeMeshSteps (Mesh_Steps) : integer

.RopeMeshSides (Mesh_Sides) : integer

.RopeMeshTwist (Mesh_Twist) : float

.RopeMeshConstriction (Mesh_Constriction) : percent

.RopeMeshConstrictionRate (Mesh_Constriction_Rate) : float

.RopeMeshMapCoordinates (Mesh_Generate_Mapping) : boolean

.RopeMeshAutoSmooth (Mesh_Autosmooth) : boolean

.RopeMeshSmoothThreshold (Mesh_Smoothing_Threshold) : angle

____________________________________________

class: SC

.VoxelGrid (Voxel_Grid) : integer

.EdgeSamples (Edge_Samples) : integer

.Optimize : boolean

.Elasticity : percent

.DynamicFriction (Dynamic_Friction) : percent

.StaticFriction (Static_Friction) : percent

.VelocityFriction (Velocity_Friction) : percent

.SizeAsMass (Size_As_Mass) : boolean

.FVoxelGrid (Floor_Voxel_Grid) : integer

.Optimize (Floor_Optimize) : boolean

.FElasticity (Floor_Elasticity) : percent

.FDynamicFriction (Floor_Dynamic_Friction) : percent

.FStaticFriction (Floor_Static_Friction) : percent

.Optimize0 : maxObject

.Play : integer

.RecordFile (Record_File) : filename

.RecordMode (Record_Mode) : integer

.RecordFrom (Record_From) : integer

.RecordTo (Record_To) : integer

.RedrawViews (Redraw_Views) : boolean

.Physics : maxObject

.ShowVoxels (Show_Voxels) : boolean

.ShowInitialized (Show_Inititalized_Only) : boolean

.ShowDirection (Show_Direction) : boolean

.NumFaces (Num_Faces) : integer

.Facethreshold (Face_Threshold) : angle

.Edgethreshold (Face_Threshold) : angle

.Bias : float

.MaxEdgeLength (Max_Edge_Length) : float

.PreserveSmooth (Preserve_Smooth_Boundaries) : boolean

.CollisionIteration (Collision_Iteration) : integer

.ContactIteration (Contact_Iteration) : integer

.DeactivationTime (Deactivation_Time) : float

.VelocityThreshold (Velocity_Threshold) : float

.RotationThreshold (Rotation_Threshold) : angle

.ActivateAll (Activate_All) : boolean

____________________________________________

class: SCJoint

.JointType (Joint_Type) : integer

____________________________________________

class: SCJointCounter

.Which : integer

____________________________________________

class: SCJointData

____________________________________________

class: importFileReferenceTarget

.filename : filename array

.frameOffset (Frame_Offset) : integer

.nth_particle : integer

.ZeroEmitterPosition (Zero_Emitter_Position) : boolean

.ZeroEmitterRotation (Zero_Emitter_Rotation) : boolean

.RandomSeed (Random_Seed) : integer

.ZeroFrameOffset (Zero_Frame_Offset) : boolean

.OutOfRange (Out_Of_Range) : integer

____________________________________________

class: IsSpline

____________________________________________

class: SplineCreate

____________________________________________

class: SplineData

____________________________________________

class: SplineImport

.Objects (Nodes) : node array

____________________________________________

class: SplineInit

____________________________________________

class: SplineKnot

____________________________________________

class: SplinePhysics

.LinearStiffness (Linear_Stiffness) : float

.LinearDamping : float

.AngularStiffness : float

.AngularDamping (AngularSiffness) : float

.Iteration : integer

.FixedStart (Fixed_Start) : boolean

.FixedEnd (Fixed_End) : boolean

____________________________________________

class: SplinePool

.Show : boolean

.ShowSubSamples (Show_Steps) : integer

.ShowUseColor (Show_Use_Color) : boolean

.ShowColor (Show_Color) : RGB color

.CurveRadius (Mesh_Curve_Radius) : float

.MeshType (Mesh_Hull) : integer

.MeshThickness : worldUnits

.MeshRotation (Mesh_Rotation) : angle

.MeshSteps (Mesh_Steps) : integer

.MeshSides (Mesh_Sides) : integer

.MeshTwist (Mesh_Twist) : float

.MeshConstriction (Mesh_Constriction) : percent

.MeshConstrictionRate (Mesh_Constriction_Rate) : float

.MeshMapCoordinates (Mesh_Generate_Mapping) : boolean

.MeshAutoSmooth (Mesh_Autosmooth) : boolean

.MeshSmoothThreshold (Mesh_Smoothing_Threshold) : angle

.MeshMaterial (Mesh_Material) : material

.MeshMap1Type (Mesh_Map1_Type) : integer

.MeshMap1Scale (Mesh_Map1_Scale) : worldUnits

.MeshMap2Type (Mesh_Map2_Type) : integer

.MeshMap2Scale (Mesh_Map2_Scale) : worldUnits

.MeshCapSteps (Mesh_Cap_Steps) : integer

.MeshCapRadius (Mesh_Cap_Radius) : percent

.MeshUserShape (UserShapes) : maxObject

.MeshThicknessCurve (ThicknessCurve) : maxObject

.MeshThicknessCurveScale (ThCurveScale) : float

.MeshThCurveScaleVar (ThCurveScaleVar) : float

.MeshThicknessCurvePhase (ThCurvePhase) : float

.MeshThCurvePhaseVar (ThCurvePhaseVar) : float

.MeshThicknessCurveOutOfRange (ThCurveOutOfRange) : integer

.BulletPhysics : maxObject

.LinearStiffness (Linear_Stiffness) : float

.Damping : float

.DynamicFriction (Dynamic_Friction) : float

.RigidContactHardness (Rigid_Hardness) : float

.KineticContactHardness (Kinetic_Hardness) : float

.SoftContactHardness (Soft_Hardness) : float

.AnchorHardness (Anchor_Hardness) : float

.TimeScale (Time_Scale) : float

.PositionIteration (Position_Iteration) : integer

.CollisionRigid (Rigid_Soft_Collision) : boolean

.CollisionSoft (Vertex_Face_Collision) : boolean

.Margin : float

.FixedStart (Fixed_Start) : boolean

.FixedEnd (Fixed_End) : boolean

____________________________________________

class: FlowBoundary

.FlowSolver (Solver) : maxObject

.Objects : node array

.PGroup (Group) : maxObject

.PGroupSub (IncludeSub) : boolean

.Unyielding : boolean

.KillOnContact : boolean

.IntersectSide : integer

.IntersectBias : worldUnits

.TranslationLimit : worldUnits

.AngularLimit : float

.Friction : float

.Bounce : float

.Buoyancy : float

____________________________________________

class: FlowGroup

.FlowSolver (Solver) : maxObject

.PGroup : maxObject

.PGroupSub (IncludeSub) : boolean

.Type : integer

.Spacing : worldUnits

.SpacerForcePush : float

.SpacerForcePull : float

.PressureCompress : float

.StringViscosity : float

.DensityKill : float

.IsolationKill : integer

.SmoothingRadius : worldUnits

.Density : float

.Decompress : float

.ForceComp (ForceCompensation) : float

.Tension : float

.Viscosity : float

.Damping (Friction) : float

.AccelerateLimit (AccelerationLimit) : float

.BoundaryBounce : float

.BoundaryFriction : float

.Adhesion : float

.RigidBuoyancy : float

.GravityDirection : integer

.SleepStart : boolean

.AwakeThreshold : float

.SeparateCheck : boolean

.Show (ShowType) : integer

.ShowScale : float

.Foam : boolean

.FoamPGroup (FoamGroup) : maxObject

.FoamThreshold : float

.FoamDenDifThreshold : float

.FoamRate (Rate) : float

.FoamMassFactor : float

.FoamDensity : float

.FoamDecompress : float

.FoamTension : float

.FoamFluidViscosity : float

.FoamFoamViscosity : float

.FoamLifeSpan : integer

.FoamMaxCount : integer

.Viscoelastic : boolean

.VE_ActivateRadius : float

.VE_StiffnessPush : float

.VE_StiffnessPull : float

.VE_VelocityImpulse : float

.VE_VelocityStickiness : float

.VE_Plasticity : float

.VE_PlasticityThreshold : float

.VE_DensityPlasticity : float

.VE_DensityThreshold : float

.VE_Diffluence : float

.VE_TearingLength : float

.VE_DynamicInterlace : boolean

____________________________________________

class: FlowSolver

.Iteration : integer

.VolumeLinked : boolean

____________________________________________

class: HydroBoat

.Pathes (FollowPathes) : node array

.TravelAxis : integer

.TopAxis : integer

.SpeedBoatLength (SpeedBoatlengthPerSec) : float

.SpeedUseUnit : boolean

.SpeedUnit (SpeedUnitPerSec) : worldUnits

.SpeedFactor : float

.SpeedVariation : float

.Steer : float

.SteerVariation : float

.FollowPosition : float

.FollowNormalizeSpeed (FollowNormalizeToSpeed) : boolean

.FollowInitialAlign : boolean

.FollowType : integer

____________________________________________

class: HydroField

.ActiveObjects (Objects) : node array

.MtlOffset : int array

.PGroup (Group) : maxObject

.IntersectBias : worldUnits

.GroundObjects : node array

.SplashPGroup : maxObject

.SplashPGroupSub : boolean

.RigidPGroup (RigidGroup) : maxObject

.RigidPGroupSub (RigidGroupSub) : boolean

.Dimension : worldUnits

.CellsPerDimension : integer

.Gravity : float

.Density : float

.WaveSpeed : float

.WaveDamping : float

.Viscosity : float

.Suction : float

.SlidingFriction : float

.ClampImpulse : float

.ImpulseGrid : integer

.SplashKillOutside : boolean

.SplashRigidCollision : boolean

.PositionTracking : boolean

.ShowCells : boolean

.ShowBoatTrajectories (ShowBoats) : boolean

.MeshMaterial : material

.Foam : boolean

.FoamPGroup : maxObject

.FoamPGroupSub : boolean

.FoamThreshold : float

.FoamRate : float

.FoamFriction : float

.FoamBuoyancySpeed : float

.FoamThickness (FoamFieldAirBias) : float

.FoamMaxParticle : integer

.FoamLifeSpan : float

.FoamLifeSpanVar : float

.FoamOceanThreshold : float

.FoamMapCreate : boolean

.FoamMapFilename : string

.FoamMapSize : integer

.FoamDensity (FoamMapDensity) : float

.FoamMapRadius : float

.Ocean : boolean

.OceanScale : float

.OceanWaveHeight : worldUnits

.OceanWaveMin : worldUnits

.OceanChoppiness : float

.OceanWindSpeed : float

.OceanWindDirection : angle

.OceanTimeScale : float

.OceanCycle : boolean

.OceanCycleDuration : time

.OceanRandomSeed : integer

.Splash : boolean

.SplashThreshold : float

.SplashRate : float

.SplashSpeed : float

.SplashSpeedVar : float

.SplashFanOut : float

.SplashFriction : float

.SplashImpactToField : float

.SplashBuoyancySpeed : float

.SplashMaxParticle : integer

.SplashLifeSpan : integer

.SplashLifeSpanVar : float

.SplashKillThreshold : float

.SplashThickness (SplashFieldAirBias) : float

.SprayPGroup : maxObject

.SprayPGroupSub : boolean

.Spray : boolean

.SprayThreshold : float

.SprayRate : float

.SpraySpeed : float

.SpraySpeedVar : float

.SprayFanOut : float

.SprayAirFriction (SprayFriction) : float

.SprayImpact : float

.SprayBuoyancy : float

.SprayMaxParticle : integer

.SprayLifeSpan : integer

.SprayLifeSpanVar : float

____________________________________________

class: SmokeBoundary

.SmokeSolver (Solver) : maxObject

.Objects : node array

.PGroup (Group) : maxObject

.PGroupSub (IncludeSub) : boolean

.Unyielding : boolean

.KillOnContact (Kill) : boolean

.TranslationLimit : worldUnits

.AngularLimit : float

.Friction : float

.Bounce : float

.Temperature : float

.HeatEmission : float

.CollisionModel : integer

.IntersectSide (Side) : integer

.IntersectBias (Bias) : worldUnits

.VoxelSubdivision : integer

.VoxelMargin : float

.VoxelInfluenceRadius : float

.VoxelMotionInfluence (VoxelDistanceFriction) : float

.ShowVoxels (VoxelShow) : integer

____________________________________________

class: SmokeData

.SmokeSolver (Solver) : maxObject

____________________________________________

class: SmokeGroup

.SmokeSolver (Solver) : maxObject

.VortonGroup : maxObject

.VortonSubGroups (VortonUseSub) : boolean

.VelocityGridSize : worldUnits

.ShowVelocityGrid : boolean

.VortonGridSize : worldUnits

.RelDensitySlopeDistance : float

.ShowVortonGrid : boolean

.Dimension : worldUnits

.Spacing : float

.TimeScale : float

.AmbientDensity : float

.DensityDeviation : float

.Temperature : float

.TemperatureVariation : float

.TemperatureExpand : float

.TempretureDiffusion : float

.TempretureCompress : float

.CollingRate (CoolingRate) : float

.BUOYANCY : float

.GravityDirection : integer

.Vorticity : float

.AccelVorticity : float

.VorticityRadius : worldUnits

.PressureExpantion : float

.PressureExpantionThreshold (PressureExpandThreshold) : float

.PositionDiffusion : float

.LinearViscosity : float

.AngularViscosity : float

.LinearFriction : float

.AngularFriction : float

.KillDensity : float

.KillTemperature : float

.ExternalForce : float

.DisturbanceStrength : float

.DisturbanceSize : worldUnits

.DisturbanceMove : worldUnits

.Show (ShowType) : integer

.ShowScale : float

.DataChannelTemperature (TemperatureDataChannel) : integer

.SmokeRender : maxObject

.SmokeTRanges : maxObject

.Spawn : boolean

.ShowSpawnParticle : boolean

.SpawnDensity : float

.SpawnParticles : float

.SpawnMaxLevels : integer

.SpawnMaxParticles : integer

____________________________________________

class: SmokeRender

.SmoothingRadius : worldUnits

.PositionJitter : float

.VelocityStretch : float

.VelocityStretchCamera : boolean

.Conture (Sharpness) : float

.Flat : boolean

.StepSize (StepLength) : worldUnits

.IntersectBias : worldUnits

.Density : float

.Soften : float

.MaxOpacity : float

.Shadow : boolean

.ShadowStepSize (ShadowStepLength) : worldUnits

.ShadowIntersectBias : worldUnits

.ShadowDensity : float

.ShadowSoften : float

.ShadowMaxOpacity : float

.SelfShadow : boolean

.SelfShadowStepSize (SelfShadowStepLength) : worldUnits

.SelfShadowIntersectBias : worldUnits

.SelfShadowDensity : float

.SelfShadowSoften : float

.SelfShadowMaxOpacity (SelfShadowMaxOpasity) : float

.SelfIllumination : float

.Scattering : boolean

.ScatteringGridSize : worldUnits

.ScatteringSmoothingIte : integer

.ScatteringGridShow : boolean

.LightScattering : float

.SelfIllumScattering : float

.UseLight : boolean

.Lights : node array

.LightMultiplier : float

.LigthAmbient (LightAmbient) : float

.LightAmbientColor : RGB color

.LightPreCalculate : boolean

.LightGrid : boolean

.LightGridSize : worldUnits

.LightGridSmoothingIte : integer

.LightGridShow : boolean

.fR_VisibleInGI : boolean

.LightEmitter (EmitLight) : boolean

.EmitGridSize : worldUnits

.EmitGridSmoothingIte (EmitGridSmooth) : integer

.EmitGridShow (EmitGirdShow) : boolean

.EmitLightReflection : float

.EmitSelfIllumination : float

.EmitDecayDimension : worldUnits

.EmitFarAtten : boolean

.EmitFarAttenStart : worldUnits

.EmitFarAttenEnd : worldUnits

.EmitNumRays : integer

.EmitRayBias : worldUnits

.EmitJitter (EmitPositionJitter) : float

.EmitShadow : boolean

.EmitShadowAtmos : boolean

.PhongShading : float

.Specular : float

.SpecularGlossiness : float

.SpecularSoften : float

.SpecularColor : RGB color

.DChannelColor : integer

.DChannelFilterColor (DChannelFilter) : integer

.DChannelDensity : integer

.DChannelSelfIllum : integer

____________________________________________

class: SmokeSolver

____________________________________________

class: SmokeTRanges

.CombustionTemperature : float

.FuelCoolingRate : float

.FuelDisturbance : float

.FlameTemperature : float

.FlameCoolingRate : float

.FlameDisturbance : float

.SmokeTemperature : float

.SmokeCoolingRate : float

.SmokeDisturbance : float

.ColorGradient : maxObject

.DensityGradient : maxObject

.SelfIllumGradient : maxObject

.SelfIllum (SelfIlluminate) : float

____________________________________________

class: colorReferenceTarget

.Value : RGB color

____________________________________________

class: Comment

.text : string

____________________________________________

class: Counter

.CountTo (Count_To) : integer

.CountFrom (Count_From) : integer

.Type : integer

.Reset : boolean

.Backward : boolean

____________________________________________

class: GetDirection

____________________________________________

class: groupReferenceTarget

____________________________________________

class: intersect

.Subtree (Use_SubTree) : boolean

.TwoSided (Two_Sided) : boolean

.SpeedAsRayLength (Speed_As_Ray_Length) : boolean

.Speed : worldUnits

.UVW (UVW_Channel) : integer

____________________________________________

class: nodeReferenceTarget

____________________________________________

class: OneToX

.NumOuts (Num_Outputs) : integer

.PortType (Port_Type) : integer

____________________________________________

class: ParticleDataReferenceTarget

____________________________________________

class: pathReferenceTarget

.Path : maxObject array

____________________________________________

class: TexmapColor

.Map_Blur : float

.Texturmap : float

____________________________________________

class: ValueToValue

.Curve : maxObject

.InMin : float

.InMax : float

.InScale : float

.InPhase : float

.OutOfRange : integer

.OutMin : float

.OutMax : float

____________________________________________

class: XToOne

.NumInputs (Num_Inputs) : integer

.PortType (Port_Type) : integer

____________________________________________

class: TexmapColor

.Map_Blur : float

.Texturmap : float

____________________________________________

class: ScriptOP

.script (Script_Base) : maxObject

____________________________________________

class: ScriptOP

.script (Script_Base) : maxObject

____________________________________________

class: and

.NumAND (Num_AND) : integer

____________________________________________

class: AddMultiply

.Type : float

.Per_Second : float

____________________________________________

class: Bool

.Value : boolean

____________________________________________

class: Expression

.String : string

____________________________________________

class: floatReferenceTarget

.Value : float

.Type (Evaluation_Type) : integer

.PerSecond (Per_Second) : boolean

.Percent : boolean

____________________________________________

class: integerReferenceTarget

.Value : integer

.Type (Evaluation_Type) : integer

____________________________________________

class: invertReferenceTarget

____________________________________________

class: Math

____________________________________________

class: Matrix

.mRotationX (Matrix_Field) : point3

.mRotationY (Matrix_Field) : point3

.mRotationZ (Matrix_Field) : point3

.mTranslation (Matrix_Field) : point3

____________________________________________

class: or

.NumOR (Num_OR) : integer

____________________________________________

class: point3ReferenceTarget

.XValue : float

.YValue : float

.ZValue : float

.Type (Evaluation_Type) : integer

.PerSecond (Per_Second) : boolean

____________________________________________

class: randomReferenceTarget

.Value1 : float

.Value2 : float

.NewValuePer (New_Value_Per) : integer

.Seed : integer

____________________________________________

class: EggTimer

.Frames : integer

.Extend : boolean

.Single : boolean

.Loop : boolean

____________________________________________

class: frame

.Frame : integer

.Type (Evaluation_Type) : integer

____________________________________________

class: TimeBase

.TimeBase : integer

.Sum : boolean

.TimeFactor (Time_Factor) : percent

.Variation : percent

____________________________________________

class: TimeLoop

.LoopTime (Loop_Time) : integer

.Type : integer

____________________________________________

class: TimerReferenceTarget

.Frames : integer

.Extend : boolean

.Single : boolean

.Loop : boolean

____________________________________________

class: Timer1

.Start : integer

.Frames1 : integer

.Hold1 : integer

.Frames2 : integer

.Hold2 : integer

.Frames3 : integer

.End : integer

.Extend : boolean

.Single : boolean

____________________________________________

class: ValueToTime

.Value1 : float

.Time1 : integer

.Stop1 : boolean

.Value2 : float

.Time2 : integer

.Stop2 : boolean

____________________________________________

class: PathPosition

.Type (Position_Type) : integer

.Position : worldUnits

.Rotation : angle

.VerticalAxis (Vertical_Axis) : integer

.PathAxis (Path_Axis) : integer

.InvertVerticalAxis (Invert_Vertical_Axis) : boolean

.InvertPathAxis (Invert_Path_Axis) : boolean

.Path (Controller) : maxObject array

____________________________________________

class: StdEmitter

.Type : integer

.XSize : worldUnits

.YSize : worldUnits

.ZSize : worldUnits

.RandomSeed : integer

.Type

.XSize

.YSize

.ZSize

.RandomSeed

____________________________________________

class: SurfacePos

.Type : float

.Material_ID : float

.Smoothing_Group : float

.UVWChannel : float

.Random_Seed : float

.Position_Subsample : float

.Look_Ahead_Position : float

____________________________________________

class: VolumePos

.Type : integer

.RandomSeed (Random_Seed) : integer

.MaterialID (Material_ID) : integer

.SmoothingGroup (Smoothing_Group) : integer

.Thickness (Depth) : float

.Track (Tracking) : boolean

.PositionSubsample (Position_Subsample) : boolean

.UseRaster (Use_Raster) : boolean

.Raster : worldUnits

.RasterRandom (Raster_Random) : percent

.Mask : texturemap

.MaskThreshold (Mask_Threshold) : float

.LookAheadPosition : boolean

.RasterResetMode : integer

.Type

.Random_Seed

.Material_ID

.Smoothing_Group

.Depth

.Tracking

.Position_Subsample

.Use_Raster

.Raster

.Raster_Random

.Mask_Threshold

.LookAheadPosition

.RasterResetMode

____________________________________________

class: GeomContact

.Samples : integer

.Distance : worldUnits

.Radius : worldUnits

____________________________________________

class: GeomFace

____________________________________________

class: GeomObjectReferenceTarget

____________________________________________

class: GeomParticle

____________________________________________

class: GeomPoint

____________________________________________

class: GeomRandom

____________________________________________

class: GeomVertex

____________________________________________

class: objectReferenceTarget

____________________________________________

class: Curve2D

.Curves : maxObject array

____________________________________________

class: Curve2DReferenceTarget

.Curve2D : maxObject

____________________________________________

class: shapeReferenceTarget

.ShapeObjects : node array

____________________________________________

class: shapeReferenceTarget

.Shape : maxObject

____________________________________________