MasterDynamic

Methods:

<maxObject>CreateDynSet()

<void>RemoveDynSet <index>index

<integer>NumDynSets()

<maxObject>GetDynSet <index>index

<integer>CacheRecord <TSTR>filename <boolean>rendermode <boolean>redrawviews progress:<value>

progress default value: undefined

<integer>CacheRecordNamed <TSTR>name <TSTR>filename <boolean>rendermode <boolean>redrawviews progress:<value>

progress default value: undefined

<maxObject>FindByName <TSTR>name

<integer>CacheRecordHierarchy <integer>mode <boolean>rendermode <boolean>redrawviews progress:<value>

progress default value: undefined

<integer>CacheSelect <boolean>select <boolean>subtree

<integer>CacheIsSelected <boolean>subtree

<integer>CacheGetAll <&maxObject array>caches <boolean>subtree

caches is In and Out parameter

Properties:

.On : boolean

.CacheOutOfRangeMode (Cache_Out_Of_Range_Mode) : integer

.Play : integer

.CacheTimeOffset (Play_Offset) : integer

.RecordFile (Record_File) : filename

.RecordMode (Record_Mode) : integer

.RecordFrom (Record_From) : integer

.RecordTo (Record_To) : integer

.RedrawViews (Redraw_Views) : boolean

.Record : integer

.RecordExclude (Playback_Exclude_ID) : int array

.RecordExcludeUnique (Playback_Exlude_Unique_ID) : int array

.StartType (Start_Type) : integer

.StartFrame (Start_Frame) : integer

.EditOnTheFly (Edit_On_The_Fly) : boolean

.ViewType (View_Type) : integer

.ShowMesh (Show_Mesh) : boolean

.ForceThisSetting (Force_This_Setting) : boolean

.ShowEveryNth (Show_Every_Nth) : integer

.ExpertMode (Expert_Mode) : boolean

.GroupsAsObjects (Groups_As_Objects) : boolean

.DebugMode (Debug_Mode) : boolean

.Analyzer (Timing_Analyzer) : boolean

.RenderInstance (Render_Instance) : boolean

.MaxRenderInstances (Max_Render_Instances) : integer

.ViewportSubsample (Viewport_Subsamples) : integer

.ViewportNumSamples (Viewport_Num_Samples) : integer

.UseRenderSubsamples (Use_Render_Subsamples) : boolean

.RenderSubsample (Render_Subsamples) : integer

.RenderNumSamples (Render_Num_Samples) : integer

.TextColor (Text_Color) : RGB color

.GroupColor (Particle_Group_Color) : RGB color

.ConditionColor (Condition_Color) : RGB color

.OperatorColor (Operator_Color) : RGB color

.HelperColor (Helper_Color) : RGB color

.DynamicSetColor (Dynamic_Set_Color) : RGB color

.InitiatorColor (Initiator_Color) : RGB color

.GeneratorColor (Generator_Color) : RGB color

.ShapeColor (Shape_Color) : RGB color

.InvalidColor (Invalid_Color) : RGB color

.TitleSelectedColor (Title_Selected_Color) : RGB color

.ShadowColor (Shadow_Color) : RGB color

.FrameColor (Frame_Color) : RGB color

.InputColor (Input_Color) : RGB color

.InputDisableColor (Input_Disable_Color) : RGB color

.InputHighLightColor (Input_High_Light_Color) : RGB color

.OutputColor (Output_Color) : RGB color

.OutputDisableColor (Output_Disable_Color) : RGB color

.OutputHighLightColor (Output_High_Light_Color) : RGB color

.NeedColor (Need_Color) : RGB color

.NeedDisableColor (Need_Disable_Color) : RGB color

.BackgroundColor (Background_Color) : RGB color

.WireColor (Wire_Color) : RGB color

.DebugColor (Debug_Color) : RGB color

.GridColor (Grid_Color) : RGB color

.DisableTransparensy (Disable_Transparency) : integer

.ShadowTransparensy (Shadow_Transperency) : integer

.TextAntialiasing (Text_Antialiasing) : boolean

.DrawAntialiasing (Draw_Antialiasing) : boolean

.DrawShadow (Shadow) : boolean

.DrawBendedwire (Bended_Wire) : boolean

.DrawGrid (Grid) : boolean

.DynamicSets (Dynamic_Sets) : maxObject array

.CacheInvalid (Cache_Invalid) : boolean

.CachePlayBackward (Cache_Play_Backward) : boolean

.CachePosition (Cache_Position) : point3

.CacheRotation (Cache_Rotation) : point3

.CacheScale (Cache_Scale) : percent

.CacheHelper (Cache_Helper) : node

.CacheRecordFrameSubsamples : integer

.CacheWriteChannels : integer

.CacheReadChannels : integer

.RenderResetSimulation (Render_Reset_Simulation) : boolean

Properties (alphabetized):

.On : boolean

.Analyzer (Timing_Analyzer) : boolean

.BackgroundColor (Background_Color) : RGB color

.CacheHelper (Cache_Helper) : node

.CacheInvalid (Cache_Invalid) : boolean

.CacheOutOfRangeMode (Cache_Out_Of_Range_Mode) : integer

.CachePlayBackward (Cache_Play_Backward) : boolean

.CachePosition (Cache_Position) : point3

.CacheReadChannels : integer

.CacheRecordFrameSubsamples : integer

.CacheRotation (Cache_Rotation) : point3

.CacheScale (Cache_Scale) : percent

.CacheTimeOffset (Play_Offset) : integer

.CacheWriteChannels : integer

.ConditionColor (Condition_Color) : RGB color

.DebugColor (Debug_Color) : RGB color

.DebugMode (Debug_Mode) : boolean

.DisableTransparensy (Disable_Transparency) : integer

.DrawAntialiasing (Draw_Antialiasing) : boolean

.DrawBendedwire (Bended_Wire) : boolean

.DrawGrid (Grid) : boolean

.DrawShadow (Shadow) : boolean

.DynamicSetColor (Dynamic_Set_Color) : RGB color

.DynamicSets (Dynamic_Sets) : maxObject array

.EditOnTheFly (Edit_On_The_Fly) : boolean

.ExpertMode (Expert_Mode) : boolean

.ForceThisSetting (Force_This_Setting) : boolean

.FrameColor (Frame_Color) : RGB color

.GeneratorColor (Generator_Color) : RGB color

.GridColor (Grid_Color) : RGB color

.GroupColor (Particle_Group_Color) : RGB color

.GroupsAsObjects (Groups_As_Objects) : boolean

.HelperColor (Helper_Color) : RGB color

.InitiatorColor (Initiator_Color) : RGB color

.InputColor (Input_Color) : RGB color

.InputDisableColor (Input_Disable_Color) : RGB color

.InputHighLightColor (Input_High_Light_Color) : RGB color

.InvalidColor (Invalid_Color) : RGB color

.MaxRenderInstances (Max_Render_Instances) : integer

.NeedColor (Need_Color) : RGB color

.NeedDisableColor (Need_Disable_Color) : RGB color

.OperatorColor (Operator_Color) : RGB color

.OutputColor (Output_Color) : RGB color

.OutputDisableColor (Output_Disable_Color) : RGB color

.OutputHighLightColor (Output_High_Light_Color) : RGB color

.Play : integer

.Record : integer

.RecordExclude (Playback_Exclude_ID) : int array

.RecordExcludeUnique (Playback_Exlude_Unique_ID) : int array

.RecordFile (Record_File) : filename

.RecordFrom (Record_From) : integer

.RecordMode (Record_Mode) : integer

.RecordTo (Record_To) : integer

.RedrawViews (Redraw_Views) : boolean

.RenderInstance (Render_Instance) : boolean

.RenderNumSamples (Render_Num_Samples) : integer

.RenderResetSimulation (Render_Reset_Simulation) : boolean

.RenderSubsample (Render_Subsamples) : integer

.ShadowColor (Shadow_Color) : RGB color

.ShadowTransparensy (Shadow_Transperency) : integer

.ShapeColor (Shape_Color) : RGB color

.ShowEveryNth (Show_Every_Nth) : integer

.ShowMesh (Show_Mesh) : boolean

.StartFrame (Start_Frame) : integer

.StartType (Start_Type) : integer

.TextAntialiasing (Text_Antialiasing) : boolean

.TextColor (Text_Color) : RGB color

.TitleSelectedColor (Title_Selected_Color) : RGB color

.UseRenderSubsamples (Use_Render_Subsamples) : boolean

.ViewportNumSamples (Viewport_Num_Samples) : integer

.ViewportSubsample (Viewport_Subsamples) : integer

.ViewType (View_Type) : integer

.WireColor (Wire_Color) : RGB color