FFX Grid - Properties

Alphabetized:

.AdvectionType (Advection_Type) : integer

.AmbientTemperature (Ambient_Temperature) : float

.BackBurnerSim (BackBurner_Sim) : boolean

.BakeRenderWarps (Bake_Render_Warps) : boolean

.BlurSource (Source_Area_Blur) : boolean

.BoundlessX (Boundless_X) : integer

.BoundlessY (Boundless_Y) : integer

.BoundlessZ (Boundless_Z) : integer

.CFLCondition (CFL_Condition) : float

.ColorCompression (Color_Compression) : integer

.ConsAdvectionQuality (Conservative_Advection_Quality) : integer

.CubicInterpolation (Cubic_interpolation) : boolean

.DebugGPUPreview (Debug_GPU_Preview) : boolean

.DeferredCaches (Deferred_Caches) : boolean

.DensDiffusion (Diffusion) : float

.densityThreshold (Adaptive) : float

.DensSharpen (Smoke_Sharpen) : float

.DensSharpenRad (Smoke_Sharpen_Radius) : integer

.displayAdaptive (Display_Adaptive_Box) : boolean

.displayChannels (Adaptive) : boolean

.displayEffector (Adaptive) : boolean

.displayObjSrc (Display_Objects_Sources) : boolean

.displayTemperature (Display_Temperature) : boolean

.DoMotionBlur (Do_Motion_Blur) : boolean

.EditUI (Edit_Params) : boolean

.EffectsChannel (Effects_Channel) : integer

.EnableFuel (Enable_Fuel) : boolean

.EnableSmoke (Enable_Smoke) : boolean

.EndFrame (Output_End_Frame) : integer

.ExcludeVelocity (Exclude_Velocity) : boolean

.ExportMinimizeGrid (Minimize_Grid) : boolean

.ExtraDetailType (Type) : integer

.FadeDens (Dissipation_Min__Density) : float

.FadeSpeed (Dissipation_Strength) : float

.FadeTemp (Dissipation_Min__Temp) : float

.FadeTempSpeed (Dissipation_Strength) : float

.FalloffMapUse (Use_Falloff_Map) : boolean

.FalloffStren (Falloff_Strength) : float

.FalloffType (Falloff_Type) : integer

.FireCompression (Fire_Compression) : integer

.fireThreshold (Adaptive) : float

.forceDisplay (Adaptive) : boolean

.forceScale (Adaptive) : float

.forceThreshold (Adaptive) : float

.FuelBuoyancy (Fuel_Buoyancy) : float

.FuelBurnProcess (Fuel_Burning_Process) : integer

.FuelBurnRate (Burn_Rate) : float

.FuelBurnRateVariation (Burn_Rate_Variation) : float

.FuelCreatesSmoke (Fuel_Creates_Smoke) : boolean

.FuelExpand (Fuel_Expansion) : float

.fuelThreshold (Adaptive) : float

.GAEnable (GA_Enable) : boolean

.GAMapUse (GA_Use_Map) : boolean

.GAStrength (GA_Strength) : float

.GAType (GA_Type) : integer

.GPUInViewport (GPU_Viewport) : boolean

.Gravity : float

.GridDetailScale (Grid_Detail_Scale) : float

.GridPadding (Grid_Padding) : integer

.GridPadding (Minimize_Grid_Padding) : integer

.GridSpacing (Grid_Spacing) : float

.gridType (Type) : integer

.HeatProduction (Heat_Production) : float

.Height : float

.IgnitionTemperature (Ignition_Temperature) : float

.IMCacheToDisk (Cache_Illumination_Map_To_Disk) : boolean

.IMCreate (Create_Illumination_Map) : boolean

.IMMultiplier (IM_Multiplier) : float

.IMUndersample (IM_Undersampling_Threshold) : float

.IMUseUndersample (IM__Use_Undersample) : boolean

.InteractiveMode (Simulation_Loop) : boolean

.Latency (Latency_Frames) : float

.Length : float

.Lights : node array

.ListSortType (List_Sort_Type) : boolean

.MakePreviewDuringSim (Make_Preview_During_Simulation) : boolean

.MaximumIterations (Solver_Maximum_Iterations) : integer

.MaximumStride (Maximum_Stride) : float

.MaxSimulationSteps (Maximum_Simulation_Steps) : integer

.MinSimulationSteps (Minimum_Simulation_Steps) : integer

.MotionBlurDuration (Motion_Blur_Duration) : float

.MotionBlurSamples (Motion_Blur_Samples) : integer

.MotionDrag (Velocity_Damping) : float

.MSCast (Cast_Multiple_Scattering) : boolean

.MSCreate (Multiple_Scattering) : boolean

.MSFalloff (MS_Falloff) : float

.MSFireStr (MS_Fire_Strength) : float

.MSMaxDepth (MS_Max__Depth) : integer

.MSReceive (Receive_Multiple_Scattering) : boolean

.MSSmokeStr (MS_Smoke_Strength) : float

.NSimMasterGrid (N_Sim_Master_Grid) : boolean

.NSimUse (N_Sim_Use) : boolean

.NSSyncExpChans (NSim_Sync_Exported_Channels) : boolean

.NSSyncGenParams (NSim_Sync_Gen_Params) : boolean

.NSSyncGenParams (NSim_Sync_Sim_Params) : boolean

.NSSyncGenParams (NSim_Sync_WTPY_Params) : boolean

.NSSyncIllumParams (NSim_Sync_Illum_Params) : boolean

.NSSyncRendParams (NSim_Sync_Rendering_Params) : boolean

.NSSyncShaderParams (NSim_Sync_Shader_Params) : boolean

.NSSyncSimChans (NSim_Sync_Simulated_Channels) : boolean

.Offset (Palyback_Offset) : integer

.OutOfRangeEnd (Out_of_Range_End) : integer

.OutOfRangeStart (Out_of_Range_Start) : integer

.OxyDiffusion (Oxygen_Diffusion) : float

.OxygenCompression (Oxygen_Compression) : integer

.oxygenThreshold (Adaptive) : float

.PinFloater (Pin_Floater) : boolean

.PlayFrom (Output_Start_Frame) : integer

.Playto (Output_End_Frame) : integer

.PostAdjustPlaybackRange (Adjust_Playback_Range) : boolean

.PostEndFrame (End_Frame) : integer

.PostExcludeColor (Exclude_Color) : boolean

.PostExcludeFire (Exclude_Fire) : boolean

.PostExcludeOxygen (Exclude_Oxygen) : boolean

.PostExcludeSmoke (Exclude_Smoke) : boolean

.PostExcludeTemp (Exclude_Temperature) : boolean

.PostExcludeTex (Exclude_Texture) : boolean

.PostExcludeVel (Exclude_Velocity) : boolean

.PostStartFrame (Start_Frame) : integer

.PostUseRange (Post_Use_Range) : boolean

.PostUseRetimer (Post_Use_Retimer) : boolean

.PrevewNth (Adaptive) : integer

.PreviewEnd (Adaptive) : integer

.PreviewFPS (Adaptive) : integer

.PreviewSizeHeight (Adaptive) : integer

.PreviewSizeWidth (Adaptive) : integer

.PreviewStart (Adaptive) : integer

.pwAutoSwitchViewport (Auto_Switch_Viewport) : boolean

.pwGeomOcclusion (GPU_Viewport_Geometry_Occlusion) : boolean

.pwHideGrid (GPU_In_Viewport_Hide_Grid) : boolean

.pwQuality (GPU_Viewport_Quality) : integer

.pwShadows (GPU_Viewport_Shadows) : boolean

.pwStats (Preview_Window_Param) : integer

.ReadCachesDraftEnable (Read_Caches_Draft_Mode) : boolean

.ReadCachesDraftValue (Read_Caches_Draft_Mode_Reduce_Value) : integer

.ReadOnlyMode (Read_Only_Mode) : boolean

.RenderJittering (Render_Jittering) : float

.RenderStepLock (Render_Step_Size_Lock) : boolean

.RenderStepSize (Render_Step_Size) : integer

.RenderStepSizeInFire (Render_Step_Size_In_Fire) : integer

.ResetOnLoop (Reset_on_Loop) : boolean

.RetimeMethod (Retimer_Method) : integer

.SaveCaches (Save_Caches) : boolean

.SelectedCache (Selected_Cache) : integer

.SensitivityThreshold (Sensitivity_Threshold) : float

.SensitivityType (Sensitivity_Type) : integer

.SeparateAlpha (Separate_Alpha) : boolean

.ShadowJittering (Shadow_Jittering) : float

.ShadowStepSize (Shadow_Step_Size) : integer

.ShowDaemons (Show_Daemons) : boolean

.showDensities (Adaptive) : boolean

.ShowEffectors (Show_Effectors) : boolean

.showFire (Adaptive) : boolean

.showForces (Adaptive) : boolean

.showFuel (Adaptive) : boolean

.ShowGroups (Show_Groups) : boolean

.showNumericalValues (Adaptive) : boolean

.ShowObjects (Show_Objects) : boolean

.showOxygen (Adaptive) : boolean

.showReduce (Adaptive) : integer

.showSlice (Adaptive) : boolean

.showSliceGrid (Adaptive) : boolean

.ShowSources (Show_Sources) : boolean

.showTurbulence (Adaptive) : boolean

.showVelocities (Adaptive) : boolean

.ShowWarps (Show_Warps) : boolean

.SimMode (Sim__Mode) : integer

.SimSaveSubSteps (Save_Sim_Sub_Steps) : integer

.slicePos (Adaptive) : integer

.sliceThick (Adaptive) : integer

.SmokeBuoyancy (Smoke_Buoyancy) : float

.SmokeCompression (Smoke_Compression) : integer

.SmokeDetailStrength (Wavelet_Strength) : float

.SmokeFromFuelDensity (Smoke_Density) : float

.SmokeThreshold (Wavelet_Threshold) : float

.SoftenNearObjects (Soften_Near_Edges) : boolean

.SolverQuality (Solver_Quality) : integer

.SolverType (Solver_Type) : integer

.SourceGeom (Type) : integer

.Standard

.StartFrame (Output_Start_Frame) : integer

.SWAutoScaleDens (SW_Auto_Scale_Dens) : boolean

.SWAutoScaleDensStren (SW_Auto_Scale_Dens__Strength) : float

.SWDegradePW (SW_Viewport_Degrade) : integer

.SWSuperSampleMax (SW_Supersample_Max) : integer

.SWSuperSampleMin (SW_Supersample_Min) : integer

.SystemScale (System_Scale) : float

.TempCompression (Temperature_Compression) : integer

.TempDiffusion (Diffusion) : float

.TemperatureBuoyancy (Temperature_Buoyancy) : float

.temperatureMax (Adaptive) : float

.temperatureMaxColor (Color) : RGB color

.temperatureMin (Adaptive) : float

.temperatureMinColor (Color) : RGB color

.TempSharpen (Temp__Sharpen) : float

.TempSharpenRad (Temp__Sharpen_Radius) : integer

.TempSmokeThreshold (Temperature_Threshold) : float

.TexCompression (Tex_Compression) : integer

.thresholdMultiplierReduce (Adaptive) : float

.TimeScale (Time_Scale) : float

.TimeScaleFactor (Time_Scale_Factor) : float

.TimeValue (Frame) : float

.TurbulenceDetail (Turbulence_Detail) : float

.TurbulenceOffset (Turbulence_Offset) : float

.TurbulenceScale (Turbulence_Scale) : float

.TurbulencesLock (Lock_Turbulences) : boolean

.TurbulenceSpeed (Turbulence_Frames) : float

.turbulenceThreshold (Adaptive) : float

.UseAdaptive (Adaptive) : boolean

.UseColor (Use_Color) : boolean

.UseColorMasterEff (Use_Master_Effector) : boolean

.useFuelBuoyancyEffector (Use_Buoyancy_Effector) : boolean

.useFuelExpansionEffector (Use_Fuel_Expansion_Effector) : boolean

.useFuelHeatProdEffector (Use_Heat_Production_Effector) : boolean

.useFuelIgniteTempEffector (Use_Ignition_Temp__Effector) : boolean

.useFuelMasterEffector (Use_Master_Effector) : boolean

.useFuelSmokeDensEffector (Use_Smoke_Density_Effector) : boolean

.useGravityEffector (Use_Gravity_Effector) : boolean

.UseGridMotion (Use_Grid_Motion) : boolean

.UseGridMotionStrength (Use_Grid_Motion_Strength) : float

.UseMaxScript (Use_3ds_max_script) : boolean

.useOxyMasterEffector (Use_Master_Effector) : boolean

.useSmokeBuoyancyEffector (Use_Buoyancy_Effector) : boolean

.useSmokeDissStrenEffector (Use_Dissipation_Stren__Effector) : boolean

.useSmokeMasterEffector (Use_Master_Effector) : boolean

.useSmokeMinDensEffector (Use__Min__Dens_Effector) : boolean

.useSmokeSharpenEffector (Use_Smoke_Sharpen_Effector) : boolean

.useTempBuoyancyEffector (Use_Buoyancy_Effector) : boolean

.useTempDissStrenEffector (Use_Dissipation_Stren__Effector) : boolean

.useTempMasterEffector (Use_Temp_Master_Effector) : boolean

.useTempMinDensEffector (Use__Min__Dens_Effector) : boolean

.useTempSharpenEffector (Use_Temp_Sharpen_Effectro) : boolean

.UseTempSmokeThreshold (2) : boolean

.useTurbEffector (Use_Turbulence_Effector) : boolean

.useTurbScaleEffector (Use_Turbulence_Scale_Effector) : boolean

.UseVarDensitySolver (Use_Variable_Density_Solver) : boolean

.useVelDampEffector (Use_Vel__Damping_Effector) : boolean

.UseVelMasterEff (Use_Master_Effector) : boolean

.useVelSharpenEffector (Use_Vel_Sharpen_Effector) : boolean

.useVorticityEffector (Use_Vorticity_Effector) : boolean

.useWTSmokeStrenEffector (Use_Smoke_Strength_Effector) : boolean

.useWTSmokeThreshEffector (Use_Smoke_Threshold_Effector) : boolean

.vdMultiplier (vd_Smoke_Multiplier) : float

.vdMultiplier (vd_Temperature_Multiplier) : float

.VelDiffusion (Velocity_Diffusion) : float

.velocityMax (Adaptive) : float

.velocityMaxCol (Adaptive) : RGB color

.velocityMin (Adaptive) : float

.velocityMinCol (Adaptive) : RGB color

.velocityScale (Adaptive) : float

.VelsCompression (Velocities_Compression) : integer

.VelSharpen (Velocity_Sharpen) : float

.VelSharpenRad (Velocity_Sharpen_Radius) : integer

.viewportSizeScale (Adaptive) : float

.ViewportUpdate (Viewport_Update) : integer

.VorticesScale (Vortices_Scale) : float

.VorticityStrength (Vorticity_Strength) : float

.VorticityType (Vorticity_Type) : integer

.Width : float

.WTEndFrame (WT_End_Frame) : integer

.WTSaveSubFrames (WT_Save_Sub_Frames) : boolean

.WTStartFrame (WT_Start_Frame) : integer

.WTTimeScale (WT_Time_Scale) : float

.WTUseRange (WT_Use_Range) : boolean

.WTUseTimeScale (WT_Use_Time_Scale) : boolean

.XAxisTurbulence (X_Axis_Turbulence) : float

.XBoundType (X_Bound_Type) : integer

.YAxisTurbulence (Y_Axis_Turbulence) : float

.YBoundType (Y_Bound_Type) : integer

.ZAxisTurbulence (Z_Axis_Turbulence) : float

.ZBoundType (Z_Bound_Type) : integer

Default:

.EditUI (Edit_Params) : boolean

.GPUInViewport (GPU_Viewport) : boolean

.pwHideGrid (GPU_In_Viewport_Hide_Grid) : boolean

.displayChannels (Adaptive) : boolean

.forceDisplay (Adaptive) : boolean

.showReduce (Adaptive) : integer

.thresholdMultiplierReduce (Adaptive) : float

.viewportSizeScale (Adaptive) : float

.showForces (Adaptive) : boolean

.forceThreshold (Adaptive) : float

.showTurbulence (Adaptive) : boolean

.turbulenceThreshold (Adaptive) : float

.showVelocities (Adaptive) : boolean

.velocityMin (Adaptive) : float

.velocityMax (Adaptive) : float

.velocityMinCol (Adaptive) : RGB color

.velocityMaxCol (Adaptive) : RGB color

.showFuel (Adaptive) : boolean

.fuelThreshold (Adaptive) : float

.showFire (Adaptive) : boolean

.fireThreshold (Adaptive) : float

.showDensities (Adaptive) : boolean

.densityThreshold (Adaptive) : float

.showOxygen (Adaptive) : boolean

.oxygenThreshold (Adaptive) : float

.displayTemperature (Display_Temperature) : boolean

.temperatureMin (Adaptive) : float

.temperatureMinColor (Color) : RGB color

.temperatureMax (Adaptive) : float

.temperatureMaxColor (Color) : RGB color

.displayObjSrc (Display_Objects_Sources) : boolean

.displayAdaptive (Display_Adaptive_Box) : boolean

.displayEffector (Adaptive) : boolean

.forceScale (Adaptive) : float

.velocityScale (Adaptive) : float

.showSlice (Adaptive) : boolean

.SourceGeom (Type) : integer

.slicePos (Adaptive) : integer

.sliceThick (Adaptive) : integer

.showSliceGrid (Adaptive) : boolean

.showNumericalValues (Adaptive) : boolean

.gridType (Type) : integer

.PreviewStart (Adaptive) : integer

.PreviewEnd (Adaptive) : integer

.PrevewNth (Adaptive) : integer

.PreviewFPS (Adaptive) : integer

.PreviewSizeWidth (Adaptive) : integer

.PreviewSizeHeight (Adaptive) : integer

.pwShadows (GPU_Viewport_Shadows) : boolean

.pwGeomOcclusion (GPU_Viewport_Geometry_Occlusion) : boolean

.pwAutoSwitchViewport (Auto_Switch_Viewport) : boolean

.pwQuality (GPU_Viewport_Quality) : integer

.pwStats (Preview_Window_Param) : integer

.BackBurnerSim (BackBurner_Sim) : boolean

.SimMode (Sim__Mode) : integer

.GridSpacing (Grid_Spacing) : float

.Width : float

.Length : float

.Height : float

.UseAdaptive (Adaptive) : boolean

.BoundlessX (Boundless_X) : integer

.BoundlessY (Boundless_Y) : integer

.BoundlessZ (Boundless_Z) : integer

.SensitivityType (Sensitivity_Type) : integer

.SensitivityThreshold (Sensitivity_Threshold) : float

.SystemScale (System_Scale) : float

.InteractiveMode (Simulation_Loop) : boolean

.SaveCaches (Save_Caches) : boolean

.ResetOnLoop (Reset_on_Loop) : boolean

.PinFloater (Pin_Floater) : boolean

.DebugGPUPreview (Debug_GPU_Preview) : boolean

.MakePreviewDuringSim (Make_Preview_During_Simulation) : boolean

.StartFrame (Output_Start_Frame) : integer

.EndFrame (Output_End_Frame) : integer

.ViewportUpdate (Viewport_Update) : integer

.ExportMinimizeGrid (Minimize_Grid) : boolean

.GridPadding (Minimize_Grid_Padding) : integer

.ReadOnlyMode (Read_Only_Mode) : boolean

.DeferredCaches (Deferred_Caches) : boolean

.FireCompression (Fire_Compression) : integer

.TempCompression (Temperature_Compression) : integer

.SmokeCompression (Smoke_Compression) : integer

.TexCompression (Tex_Compression) : integer

.VelsCompression (Velocities_Compression) : integer

.ColorCompression (Color_Compression) : integer

.OxygenCompression (Oxygen_Compression) : integer

.PlayFrom (Output_Start_Frame) : integer

.Playto (Output_End_Frame) : integer

.Offset (Palyback_Offset) : integer

.OutOfRangeStart (Out_of_Range_Start) : integer

.OutOfRangeEnd (Out_of_Range_End) : integer

.SelectedCache (Selected_Cache) : integer

.ReadCachesDraftEnable (Read_Caches_Draft_Mode) : boolean

.ReadCachesDraftValue (Read_Caches_Draft_Mode_Reduce_Value) : integer

.GridDetailScale (Grid_Detail_Scale) : float

.ExcludeVelocity (Exclude_Velocity) : boolean

.WTUseTimeScale (WT_Use_Time_Scale) : boolean

.WTTimeScale (WT_Time_Scale) : float

.WTSaveSubFrames (WT_Save_Sub_Frames) : boolean

.WTUseRange (WT_Use_Range) : boolean

.WTStartFrame (WT_Start_Frame) : integer

.WTEndFrame (WT_End_Frame) : integer

.SmokeDetailStrength (Wavelet_Strength) : float

.useWTSmokeStrenEffector (Use_Smoke_Strength_Effector) : boolean

.SmokeThreshold (Wavelet_Threshold) : float

.useWTSmokeThreshEffector (Use_Smoke_Threshold_Effector) : boolean

.PostUseRange (Post_Use_Range) : boolean

.PostStartFrame (Start_Frame) : integer

.PostEndFrame (End_Frame) : integer

.PostUseRetimer (Post_Use_Retimer) : boolean

.RetimeMethod (Retimer_Method) : integer

.TimeScaleFactor (Time_Scale_Factor) : float

.TimeValue (Frame) : float

.PostAdjustPlaybackRange (Adjust_Playback_Range) : boolean

.BakeRenderWarps (Bake_Render_Warps) : boolean

.PostExcludeVel (Exclude_Velocity) : boolean

.PostExcludeSmoke (Exclude_Smoke) : boolean

.PostExcludeFire (Exclude_Fire) : boolean

.PostExcludeTemp (Exclude_Temperature) : boolean

.PostExcludeOxygen (Exclude_Oxygen) : boolean

.PostExcludeColor (Exclude_Color) : boolean

.PostExcludeTex (Exclude_Texture) : boolean

.UseMaxScript (Use_3ds_max_script) : boolean

.SolverType (Solver_Type) : integer

.SolverQuality (Solver_Quality) : integer

.MaximumIterations (Solver_Maximum_Iterations) : integer

.CFLCondition (CFL_Condition) : float

.MinSimulationSteps (Minimum_Simulation_Steps) : integer

.MaxSimulationSteps (Maximum_Simulation_Steps) : integer

.SimSaveSubSteps (Save_Sim_Sub_Steps) : integer

.UseVarDensitySolver (Use_Variable_Density_Solver) : boolean

.AdvectionType (Advection_Type) : integer

.MaximumStride (Maximum_Stride) : float

.CubicInterpolation (Cubic_interpolation) : boolean

.ConsAdvectionQuality (Conservative_Advection_Quality) : integer

.TimeScale (Time_Scale) : float

.UseGridMotion (Use_Grid_Motion) : boolean

.UseGridMotionStrength (Use_Grid_Motion_Strength) : float

.NSimUse (N_Sim_Use) : boolean

.NSimMasterGrid (N_Sim_Master_Grid) : boolean

.NSSyncSimChans (NSim_Sync_Simulated_Channels) : boolean

.NSSyncExpChans (NSim_Sync_Exported_Channels) : boolean

.NSSyncGenParams (NSim_Sync_Gen_Params) : boolean

.NSSyncGenParams (NSim_Sync_Sim_Params) : boolean

.NSSyncGenParams (NSim_Sync_WTPY_Params) : boolean

.NSSyncRendParams (NSim_Sync_Rendering_Params) : boolean

.NSSyncShaderParams (NSim_Sync_Shader_Params) : boolean

.NSSyncIllumParams (NSim_Sync_Illum_Params) : boolean

.Gravity : float

.useGravityEffector (Use_Gravity_Effector) : boolean

.VorticityType (Vorticity_Type) : integer

.VorticityStrength (Vorticity_Strength) : float

.useVorticityEffector (Use_Vorticity_Effector) : boolean

.VorticesScale (Vortices_Scale) : float

.MotionDrag (Velocity_Damping) : float

.useVelDampEffector (Use_Vel__Damping_Effector) : boolean

.XAxisTurbulence (X_Axis_Turbulence) : float

.useTurbEffector (Use_Turbulence_Effector) : boolean

.YAxisTurbulence (Y_Axis_Turbulence) : float

.ZAxisTurbulence (Z_Axis_Turbulence) : float

.TurbulenceScale (Turbulence_Scale) : float

.useTurbScaleEffector (Use_Turbulence_Scale_Effector) : boolean

.TurbulenceDetail (Turbulence_Detail) : float

.TurbulenceSpeed (Turbulence_Frames) : float

.TurbulenceOffset (Turbulence_Offset) : float

.XBoundType (X_Bound_Type) : integer

.YBoundType (Y_Bound_Type) : integer

.ZBoundType (Z_Bound_Type) : integer

.TurbulencesLock (Lock_Turbulences) : boolean

.useFuelMasterEffector (Use_Master_Effector) : boolean

.FuelBuoyancy (Fuel_Buoyancy) : float

.useFuelBuoyancyEffector (Use_Buoyancy_Effector) : boolean

.FuelBurnProcess (Fuel_Burning_Process) : integer

.EnableFuel (Enable_Fuel) : boolean

.IgnitionTemperature (Ignition_Temperature) : float

.useFuelIgniteTempEffector (Use_Ignition_Temp__Effector) : boolean

.FuelBurnRate (Burn_Rate) : float

.FuelBurnRateVariation (Burn_Rate_Variation) : float

.HeatProduction (Heat_Production) : float

.useFuelHeatProdEffector (Use_Heat_Production_Effector) : boolean

.FuelExpand (Fuel_Expansion) : float

.useFuelExpansionEffector (Use_Fuel_Expansion_Effector) : boolean

.useOxyMasterEffector (Use_Master_Effector) : boolean

.OxyDiffusion (Oxygen_Diffusion) : float

.FuelCreatesSmoke (Fuel_Creates_Smoke) : boolean

.UseTempSmokeThreshold (2) : boolean

.TempSmokeThreshold (Temperature_Threshold) : float

.SmokeFromFuelDensity (Smoke_Density) : float

.useFuelSmokeDensEffector (Use_Smoke_Density_Effector) : boolean

.useSmokeMasterEffector (Use_Master_Effector) : boolean

.EnableSmoke (Enable_Smoke) : boolean

.SmokeBuoyancy (Smoke_Buoyancy) : float

.useSmokeBuoyancyEffector (Use_Buoyancy_Effector) : boolean

.vdMultiplier (vd_Smoke_Multiplier) : float

.FadeDens (Dissipation_Min__Density) : float

.useSmokeMinDensEffector (Use__Min__Dens_Effector) : boolean

.FadeSpeed (Dissipation_Strength) : float

.useSmokeDissStrenEffector (Use_Dissipation_Stren__Effector) : boolean

.DensDiffusion (Diffusion) : float

.DensSharpen (Smoke_Sharpen) : float

.DensSharpenRad (Smoke_Sharpen_Radius) : integer

.useSmokeSharpenEffector (Use_Smoke_Sharpen_Effector) : boolean

.useTempMasterEffector (Use_Temp_Master_Effector) : boolean

.AmbientTemperature (Ambient_Temperature) : float

.TemperatureBuoyancy (Temperature_Buoyancy) : float

.useTempBuoyancyEffector (Use_Buoyancy_Effector) : boolean

.vdMultiplier (vd_Temperature_Multiplier) : float

.FadeTemp (Dissipation_Min__Temp) : float

.useTempMinDensEffector (Use__Min__Dens_Effector) : boolean

.FadeTempSpeed (Dissipation_Strength) : float

.useTempDissStrenEffector (Use_Dissipation_Stren__Effector) : boolean

.TempDiffusion (Diffusion) : float

.TempSharpen (Temp__Sharpen) : float

.TempSharpenRad (Temp__Sharpen_Radius) : integer

.useTempSharpenEffector (Use_Temp_Sharpen_Effectro) : boolean

.Latency (Latency_Frames) : float

.ExtraDetailType (Type) : integer

.UseColor (Use_Color) : boolean

.UseColorMasterEff (Use_Master_Effector) : boolean

.UseVelMasterEff (Use_Master_Effector) : boolean

.VelDiffusion (Velocity_Diffusion) : float

.VelSharpen (Velocity_Sharpen) : float

.VelSharpenRad (Velocity_Sharpen_Radius) : integer

.useVelSharpenEffector (Use_Vel_Sharpen_Effector) : boolean

.RenderStepSize (Render_Step_Size) : integer

.RenderJittering (Render_Jittering) : float

.FalloffType (Falloff_Type) : integer

.FalloffStren (Falloff_Strength) : float

.FalloffMapUse (Use_Falloff_Map) : boolean

.EffectsChannel (Effects_Channel) : integer

.DoMotionBlur (Do_Motion_Blur) : boolean

.MotionBlurDuration (Motion_Blur_Duration) : float

.MotionBlurSamples (Motion_Blur_Samples) : integer

.SoftenNearObjects (Soften_Near_Edges) : boolean

.RenderStepSizeInFire (Render_Step_Size_In_Fire) : integer

.RenderStepLock (Render_Step_Size_Lock) : boolean

.SeparateAlpha (Separate_Alpha) : boolean

.GAEnable (GA_Enable) : boolean

.GAStrength (GA_Strength) : float

.GAType (GA_Type) : integer

.GAMapUse (GA_Use_Map) : boolean

.SWSuperSampleMin (SW_Supersample_Min) : integer

.SWSuperSampleMax (SW_Supersample_Max) : integer

.SWDegradePW (SW_Viewport_Degrade) : integer

.SWAutoScaleDens (SW_Auto_Scale_Dens) : boolean

.SWAutoScaleDensStren (SW_Auto_Scale_Dens__Strength) : float

.GridPadding (Grid_Padding) : integer

.ShadowStepSize (Shadow_Step_Size) : integer

.ShadowJittering (Shadow_Jittering) : float

.Lights : node array

.IMCreate (Create_Illumination_Map) : boolean

.IMMultiplier (IM_Multiplier) : float

.IMUseUndersample (IM__Use_Undersample) : boolean

.IMUndersample (IM_Undersampling_Threshold) : float

.IMCacheToDisk (Cache_Illumination_Map_To_Disk) : boolean

.MSCreate (Multiple_Scattering) : boolean

.MSMaxDepth (MS_Max__Depth) : integer

.MSFireStr (MS_Fire_Strength) : float

.MSSmokeStr (MS_Smoke_Strength) : float

.MSFalloff (MS_Falloff) : float

.MSCast (Cast_Multiple_Scattering) : boolean

.MSReceive (Receive_Multiple_Scattering) : boolean

.BlurSource (Source_Area_Blur) : boolean

.ShowObjects (Show_Objects) : boolean

.ShowSources (Show_Sources) : boolean

.ShowDaemons (Show_Daemons) : boolean

.ShowWarps (Show_Warps) : boolean

.ShowEffectors (Show_Effectors) : boolean

.ListSortType (List_Sort_Type) : boolean

.ShowGroups (Show_Groups) : boolean

.Standard