FFX Grid - Interfaces

Methods:

<void>RunSimulation <integer>simMode

<void>ContinueSimulation <integer>simMode

<boolean>SetInitialStateFile <filename>filename

<filename>GetInitialStateFile()

<boolean>LoadPresets <filename>filename <name array>rollups

<boolean>SavePresets <filename>filename

<boolean>SaveOutput <filename>filename

<boolean>SaveSim <filename>filename

<boolean>LoadSim <filename>filename

<integer>NumSources()

<node>GetSource <integer>index

<boolean>AddSource <node>node

<boolean>RemoveSource <node>node

<boolean>AddForce <node>node

<boolean>RemoveForce <node>node

<filename>GetPath <string>type

<boolean>SetPath <filename>path <name array>params

<boolean>AddLight <node>node

<boolean>RemoveLight <node>node

<maxObject>GetShader()

<boolean>SetShaderByName <string>name

<boolean>SetShaderByIndex <integer>index

<integer>NumObjects()

<maxObject>GetObject <integer>index

<integer>NumEffectors()

<node>GetEffector <integer>index

<integer>NumSpaceWarps()

<node>GetSpaceWarp <integer>index

<boolean>ExportRenderingParams <string>name

<boolean>ExportParamsToMaya <string>name

<boolean>ImportParamsFromMaya <string>name

<boolean>StopSimulation()

<boolean>CancelSimulation()

<boolean>DeleteCaches <string>type

<integer>GetBBox <&point3>dim0 <&point3>dim1

dim0 is In and Out parameter

dim1 is In and Out parameter

<integer>GetFireInfo <&float>min <&float>max <&float>avg

min is In and Out parameter

max is In and Out parameter

avg is In and Out parameter

<integer>GetSmokeInfo <&float>min <&float>max <&float>avg

min is In and Out parameter

max is In and Out parameter

avg is In and Out parameter

<integer>GetTempInfo <&float>min <&float>max <&float>avg

min is In and Out parameter

max is In and Out parameter

avg is In and Out parameter

<integer>GetVelInfo <&float>min <&float>max <&float>avg

min is In and Out parameter

max is In and Out parameter

avg is In and Out parameter

<void>GetShdParams_Standard <*integer>paramsPtr

paramsPtr is In and Out parameter

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